From 75d376e1926654a87524a9a1345ae0205c7620c9 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 13:56:00 +0100 Subject: [PATCH 01/13] docs(godot): Add Metrics documentation Add metrics documentation for the Godot SDK, covering counters, gauges, and distributions. Follows the same structure as Unity and Unreal metrics docs with GDScript examples. Co-Authored-By: Claude --- docs/platforms/godot/metrics/index.mdx | 34 ++++++++ .../metrics/default-attributes/godot.mdx | 5 ++ platform-includes/metrics/options/godot.mdx | 29 +++++++ .../metrics/requirements/godot.mdx | 1 + platform-includes/metrics/setup/godot.mdx | 20 +++++ platform-includes/metrics/usage/godot.mdx | 77 +++++++++++++++++++ 6 files changed, 166 insertions(+) create mode 100644 docs/platforms/godot/metrics/index.mdx create mode 100644 platform-includes/metrics/default-attributes/godot.mdx create mode 100644 platform-includes/metrics/options/godot.mdx create mode 100644 platform-includes/metrics/requirements/godot.mdx create mode 100644 platform-includes/metrics/setup/godot.mdx create mode 100644 platform-includes/metrics/usage/godot.mdx diff --git a/docs/platforms/godot/metrics/index.mdx b/docs/platforms/godot/metrics/index.mdx new file mode 100644 index 0000000000000..9a4ee3464a815 --- /dev/null +++ b/docs/platforms/godot/metrics/index.mdx @@ -0,0 +1,34 @@ +--- +title: Set Up Metrics +sidebar_title: Metrics +description: "Metrics allow you to send, view and query counters, gauges and distributions from your Godot Engine game to track application health and drill down into related traces, logs, and errors." +sidebar_order: 5700 +beta: true +--- + +With Sentry Metrics, you can send counters, gauges, and distributions from your Godot Engine game to Sentry. Once in Sentry, these metrics can be viewed alongside relevant errors, and searched using their individual attributes. + + + This feature is currently in open beta. Features in beta are still in progress + and may have bugs. + + +## Requirements + + + +## Setup + + + +## Usage + + + +## Options + + + +## Default Attributes + + diff --git a/platform-includes/metrics/default-attributes/godot.mdx b/platform-includes/metrics/default-attributes/godot.mdx new file mode 100644 index 0000000000000..f4cc8535d2678 --- /dev/null +++ b/platform-includes/metrics/default-attributes/godot.mdx @@ -0,0 +1,5 @@ +The Godot SDK automatically attaches the following attributes to every metric: + + + + diff --git a/platform-includes/metrics/options/godot.mdx b/platform-includes/metrics/options/godot.mdx new file mode 100644 index 0000000000000..c8f7f61a99d79 --- /dev/null +++ b/platform-includes/metrics/options/godot.mdx @@ -0,0 +1,29 @@ +The following configuration options are available for Sentry Metrics in Godot Engine: + +| Option | Description | Default | +|--------|-------------|---------| +| **enable_metrics** | Toggle for the metrics feature (experimental) | `true` | +| **before_send_metric** | Callback to modify or filter metrics before sending (experimental) | None | + +### before_send_metric + +To filter metrics or modify them before they are sent to Sentry, you can use the `before_send_metric` option: + +```GDScript +SentrySDK.init(func(options: SentryOptions) -> void: + options.experimental.enable_metrics = true + options.experimental.before_send_metric = _before_send_metric +) + +func _before_send_metric(metric: SentryMetric) -> SentryMetric: + # Drop metrics with specific names + if "debug" in metric.name: + return null + + # Add custom attributes + metric.set_attribute("build", "production") + + return metric +``` + +The `before_send_metric` callback receives a `SentryMetric` object, and should return either the same metric object (with or without modifications) or `null` to discard it. diff --git a/platform-includes/metrics/requirements/godot.mdx b/platform-includes/metrics/requirements/godot.mdx new file mode 100644 index 0000000000000..67548f5162cfd --- /dev/null +++ b/platform-includes/metrics/requirements/godot.mdx @@ -0,0 +1 @@ +Metrics for Godot Engine are supported in Sentry Godot SDK version `1.4.0` and above. diff --git a/platform-includes/metrics/setup/godot.mdx b/platform-includes/metrics/setup/godot.mdx new file mode 100644 index 0000000000000..a4717f32f770b --- /dev/null +++ b/platform-includes/metrics/setup/godot.mdx @@ -0,0 +1,20 @@ +Metrics are enabled by default in the Sentry Godot SDK. No additional setup is required to start sending metrics. + + + Metrics are not supported on Apple platforms (macOS and iOS). Attempting to use + metrics on these platforms will result in a warning. + + +### Project Settings Configuration + +To toggle metrics, navigate to **Project Settings > Sentry > Experimental** and check or uncheck the **Enable Metrics** option. + +### Programmatic Configuration + +Alternatively, you can configure metrics programmatically when initializing the SDK: + +```GDScript +SentrySDK.init(func(options: SentryOptions) -> void: + options.experimental.enable_metrics = true +) +``` diff --git a/platform-includes/metrics/usage/godot.mdx b/platform-includes/metrics/usage/godot.mdx new file mode 100644 index 0000000000000..0ebceef1286f8 --- /dev/null +++ b/platform-includes/metrics/usage/godot.mdx @@ -0,0 +1,77 @@ +Once metrics are enabled and the SDK is initialized, you can emit metrics using `SentrySDK.metrics`. + +### Metric Types + +| Type | Use For | +| -------------- | -------------------------------------------- | +| `Counter` | Events (orders, clicks, API calls) | +| `Gauge` | Current values (queue depth, connections) | +| `Distribution` | Value ranges (response times, payload sizes) | + +### Counters + +Track the number of times something happens. Each increment adds to a cumulative total: + +```GDScript +# Increment by 1 (default) +SentrySDK.metrics.count("button_click") + +# Increment by a specific amount +SentrySDK.metrics.count("items_collected", 5) +``` + +### Gauges + +Track current values at a point in time, like a snapshot. Sentry computes aggregates like min, max, avg, sum, and count: + +```GDScript +SentrySDK.metrics.gauge("active_connections", 42) + +# With a unit +SentrySDK.metrics.gauge("memory_usage", OS.get_static_memory_usage(), "byte") +``` + +### Distributions + +Record numeric values to compute statistical aggregates such as p50, p95, avg, min, and max: + +```GDScript +SentrySDK.metrics.distribution("response_time", 150.0) + +# With a unit +SentrySDK.metrics.distribution("request_size", 256.0, "kilobyte") +``` + +### Custom Attributes + +Add attributes to filter and group metrics in Sentry: + +```GDScript +SentrySDK.metrics.count("enemy_defeated", 1, { + "level": "forest", + "enemy_id": 42, + "elite": false +}) + +SentrySDK.metrics.distribution("frame_time", 16.5, "millisecond", { + "scene": "main_menu", + "platform": OS.get_name() +}) +``` + +Attributes support `bool`, `int`, `float`, and `String` data types. Other types will be converted to strings. + +### Units + +For gauge and distribution metrics, you can specify a unit as a string to help Sentry display values in a human-readable format: + +```GDScript +# Duration units +SentrySDK.metrics.distribution("load_time", 1.5, "second") + +# Information units +SentrySDK.metrics.gauge("memory_usage", 1024.0, "byte") + +# Custom units +SentrySDK.metrics.distribution("frame_rate", 60.0, "fps") +``` From 972b0eb6e11f45533f2be43d67a0e6a47185e94d Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 14:00:21 +0100 Subject: [PATCH 02/13] fix(godot): Show how to disable metrics in setup section Metrics are enabled by default, so the setup examples should demonstrate disabling rather than redundantly enabling. Co-Authored-By: Claude --- platform-includes/metrics/setup/godot.mdx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/platform-includes/metrics/setup/godot.mdx b/platform-includes/metrics/setup/godot.mdx index a4717f32f770b..439cc0c22268e 100644 --- a/platform-includes/metrics/setup/godot.mdx +++ b/platform-includes/metrics/setup/godot.mdx @@ -7,14 +7,14 @@ Metrics are enabled by default in the Sentry Godot SDK. No additional setup is r ### Project Settings Configuration -To toggle metrics, navigate to **Project Settings > Sentry > Experimental** and check or uncheck the **Enable Metrics** option. +To disable metrics, navigate to **Project Settings > Sentry > Experimental** and uncheck the **Enable Metrics** option. ### Programmatic Configuration -Alternatively, you can configure metrics programmatically when initializing the SDK: +Alternatively, you can disable metrics programmatically when initializing the SDK: ```GDScript SentrySDK.init(func(options: SentryOptions) -> void: - options.experimental.enable_metrics = true + options.experimental.enable_metrics = false ) ``` From 50f4c62105896162c03f74b626ff71bf41436378 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 14:02:16 +0100 Subject: [PATCH 03/13] fix(godot): Remove redundant enable_metrics in options example Metrics are enabled by default, so explicitly setting it to true in the before_send_metric example is unnecessary. Co-Authored-By: Claude --- platform-includes/metrics/options/godot.mdx | 1 - 1 file changed, 1 deletion(-) diff --git a/platform-includes/metrics/options/godot.mdx b/platform-includes/metrics/options/godot.mdx index c8f7f61a99d79..a5c2c0c4473ee 100644 --- a/platform-includes/metrics/options/godot.mdx +++ b/platform-includes/metrics/options/godot.mdx @@ -11,7 +11,6 @@ To filter metrics or modify them before they are sent to Sentry, you can use the ```GDScript SentrySDK.init(func(options: SentryOptions) -> void: - options.experimental.enable_metrics = true options.experimental.before_send_metric = _before_send_metric ) From c8b1e943342c34a1e7672a55e396cb1e5f9553d4 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 14:18:12 +0100 Subject: [PATCH 04/13] docs(godot): Use examples from SDK class reference Align code examples with the tested examples from the Godot SDK class reference documentation for consistency. Co-Authored-By: Claude --- platform-includes/metrics/options/godot.mdx | 10 +++---- platform-includes/metrics/usage/godot.mdx | 33 ++++++++------------- 2 files changed, 17 insertions(+), 26 deletions(-) diff --git a/platform-includes/metrics/options/godot.mdx b/platform-includes/metrics/options/godot.mdx index a5c2c0c4473ee..f0790946e06a0 100644 --- a/platform-includes/metrics/options/godot.mdx +++ b/platform-includes/metrics/options/godot.mdx @@ -15,13 +15,11 @@ SentrySDK.init(func(options: SentryOptions) -> void: ) func _before_send_metric(metric: SentryMetric) -> SentryMetric: - # Drop metrics with specific names - if "debug" in metric.name: + # Drop debug-only metrics in release builds. + if not OS.is_debug_build() and metric.name.begins_with("debug."): return null - - # Add custom attributes - metric.set_attribute("build", "production") - + # Enrich with runtime context. + metric.set_attribute("current_scene", get_tree().current_scene.name) return metric ``` diff --git a/platform-includes/metrics/usage/godot.mdx b/platform-includes/metrics/usage/godot.mdx index 0ebceef1286f8..1c9d2eae830aa 100644 --- a/platform-includes/metrics/usage/godot.mdx +++ b/platform-includes/metrics/usage/godot.mdx @@ -4,9 +4,9 @@ Once metrics are enabled and the SDK is initialized, you can emit metrics using | Type | Use For | | -------------- | -------------------------------------------- | -| `Counter` | Events (orders, clicks, API calls) | -| `Gauge` | Current values (queue depth, connections) | -| `Distribution` | Value ranges (response times, payload sizes) | +| `Counter` | Events (matches started, items purchased) | +| `Gauge` | Current values (players online, memory usage) | +| `Distribution` | Value ranges (load times, frame times) | ### Counters @@ -14,10 +14,10 @@ Track the number of times something happens. Each increment adds to a cumulative ```GDScript # Increment by 1 (default) -SentrySDK.metrics.count("button_click") +SentrySDK.metrics.count("match_started") -# Increment by a specific amount -SentrySDK.metrics.count("items_collected", 5) +# Increment by a specific amount with attributes +SentrySDK.metrics.count("in_app_purchase", 1, {"item": "sword_of_fire"}) ``` ### Gauges @@ -25,7 +25,7 @@ SentrySDK.metrics.count("items_collected", 5) Track current values at a point in time, like a snapshot. Sentry computes aggregates like min, max, avg, sum, and count: ```GDScript -SentrySDK.metrics.gauge("active_connections", 42) +SentrySDK.metrics.gauge("players_online", lobby.get_player_count()) # With a unit SentrySDK.metrics.gauge("memory_usage", OS.get_static_memory_usage(), "byte") @@ -36,10 +36,7 @@ SentrySDK.metrics.gauge("memory_usage", OS.get_static_memory_usage(), "byte") Record numeric values to compute statistical aggregates such as p50, p95, avg, min, and max: ```GDScript -SentrySDK.metrics.distribution("response_time", 150.0) - -# With a unit -SentrySDK.metrics.distribution("request_size", 256.0, "kilobyte") +SentrySDK.metrics.distribution("level_load_time", load_time, "millisecond") ``` ### Custom Attributes @@ -47,14 +44,10 @@ SentrySDK.metrics.distribution("request_size", 256.0, "kilobyte") Add attributes to filter and group metrics in Sentry: ```GDScript -SentrySDK.metrics.count("enemy_defeated", 1, { - "level": "forest", - "enemy_id": 42, - "elite": false -}) +SentrySDK.metrics.count("enemies_spawned", wave_size, {"level": "castle"}) -SentrySDK.metrics.distribution("frame_time", 16.5, "millisecond", { - "scene": "main_menu", +SentrySDK.metrics.distribution("level_load_time", load_time, "millisecond", { + "scene": current_scene.name, "platform": OS.get_name() }) ``` @@ -67,10 +60,10 @@ For gauge and distribution metrics, you can specify a unit as a string to help S ```GDScript # Duration units -SentrySDK.metrics.distribution("load_time", 1.5, "second") +SentrySDK.metrics.distribution("level_load_time", load_time, "millisecond") # Information units -SentrySDK.metrics.gauge("memory_usage", 1024.0, "byte") +SentrySDK.metrics.gauge("memory_usage", OS.get_static_memory_usage(), "byte") # Custom units SentrySDK.metrics.distribution("frame_rate", 60.0, "fps") From 89eb84ffbf1af4a554b6cc2bddc83d18f56e4200 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 14:22:53 +0100 Subject: [PATCH 05/13] style(godot): Align metric types table columns Co-Authored-By: Claude --- platform-includes/metrics/usage/godot.mdx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/platform-includes/metrics/usage/godot.mdx b/platform-includes/metrics/usage/godot.mdx index 1c9d2eae830aa..1765eecb73eb4 100644 --- a/platform-includes/metrics/usage/godot.mdx +++ b/platform-includes/metrics/usage/godot.mdx @@ -2,8 +2,8 @@ Once metrics are enabled and the SDK is initialized, you can emit metrics using ### Metric Types -| Type | Use For | -| -------------- | -------------------------------------------- | +| Type | Use For | +| -------------- | --------------------------------------------- | | `Counter` | Events (matches started, items purchased) | | `Gauge` | Current values (players online, memory usage) | | `Distribution` | Value ranges (load times, frame times) | From f48f276551cc842861a5511e14093b8f1990d642 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 14:24:24 +0100 Subject: [PATCH 06/13] fix(godot): Use Alert component instead of nonexistent Note Co-Authored-By: Claude --- platform-includes/metrics/setup/godot.mdx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/platform-includes/metrics/setup/godot.mdx b/platform-includes/metrics/setup/godot.mdx index 439cc0c22268e..9a15696ac49ec 100644 --- a/platform-includes/metrics/setup/godot.mdx +++ b/platform-includes/metrics/setup/godot.mdx @@ -1,9 +1,9 @@ Metrics are enabled by default in the Sentry Godot SDK. No additional setup is required to start sending metrics. - + Metrics are not supported on Apple platforms (macOS and iOS). Attempting to use metrics on these platforms will result in a warning. - + ### Project Settings Configuration From 576b632ec5c1319aa43f47a1db80afc69b755244 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 14:28:30 +0100 Subject: [PATCH 07/13] Apply suggestion from @JoshuaMoelans Co-authored-by: JoshuaMoelans <60878493+JoshuaMoelans@users.noreply.github.com> --- platform-includes/metrics/usage/godot.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/platform-includes/metrics/usage/godot.mdx b/platform-includes/metrics/usage/godot.mdx index 1765eecb73eb4..2f414aeee9bf7 100644 --- a/platform-includes/metrics/usage/godot.mdx +++ b/platform-includes/metrics/usage/godot.mdx @@ -56,7 +56,7 @@ Attributes support `bool`, `int`, `float`, and `String` data types. Other types ### Units -For gauge and distribution metrics, you can specify a unit as a string to help Sentry display values in a human-readable format: +For gauge and distribution metrics, you can specify a unit as a string to help Sentry display values in a human-readable format. See [supported units](https://develop.sentry.dev/sdk/foundations/data-model/attributes/#units) for the full list. ```GDScript # Duration units From c98d3d086c72f8fb0a07c2399300b2910c69bba0 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 14:45:27 +0100 Subject: [PATCH 08/13] docs(godot): Link supported units and add Metrics to landing page Add link to the full list of supported units in the usage section per review feedback. Add Metrics to the Godot landing page Next Steps section. Co-Authored-By: Claude --- docs/platforms/godot/index.mdx | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/platforms/godot/index.mdx b/docs/platforms/godot/index.mdx index 3757cad916aca..554830887290f 100644 --- a/docs/platforms/godot/index.mdx +++ b/docs/platforms/godot/index.mdx @@ -46,3 +46,4 @@ To view and resolve the recorded error, log into [sentry.io](https://sentry.io) ## Next Steps - Explore [practical guides](/guides/) on what to monitor, log, track, and investigate after setup +- [Metrics](/platforms/godot/metrics/) to track counters, gauges, and distributions From 670360c92451faedbe6b8e4645883fa122710fa0 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 14:50:02 +0100 Subject: [PATCH 09/13] docs(godot): Add Godot to supported Metrics SDKs list Move Godot from "Upcoming SDKs" to the Gaming section on the metrics getting-started page and add it to the overview page supported SDKs list. Co-Authored-By: Claude --- docs/product/explore/metrics/getting-started/index.mdx | 6 +++++- docs/product/explore/metrics/index.mdx | 2 +- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/docs/product/explore/metrics/getting-started/index.mdx b/docs/product/explore/metrics/getting-started/index.mdx index 07227b44b4ea2..c8a038e02bf14 100644 --- a/docs/product/explore/metrics/getting-started/index.mdx +++ b/docs/product/explore/metrics/getting-started/index.mdx @@ -424,6 +424,11 @@ To set up Sentry Metrics, use the links below for supported SDKs. After it's bee label="Unity" url="/platforms/unity/metrics/" /> +- ## Upcoming SDKs @@ -431,7 +436,6 @@ We're actively working on adding Metrics functionality to additional SDKs: - Rust - Elixir -- Godot If you don't see your platform listed above, please reach out to us on [GitHub](https://github.com/getsentry/sentry/discussions/102275), [Discord](https://discord.gg/sentry) or contact us at [feedback-metrics@sentry.io](mailto:feedback-metrics@sentry.io), we'll get it prioritized! diff --git a/docs/product/explore/metrics/index.mdx b/docs/product/explore/metrics/index.mdx index 2d64f493fcb02..6ed711a149f47 100644 --- a/docs/product/explore/metrics/index.mdx +++ b/docs/product/explore/metrics/index.mdx @@ -8,7 +8,7 @@ og_image: /og-images/product-explore-metrics.png --- - Metrics is currently in Open Beta for non-Enterprise plans. Metrics are supported across a wide range of SDKs including JavaScript, Python, Ruby, Go, Java, PHP, .NET, Native (C/C++), Dart/Flutter, React Native, Android, Apple platforms, Unreal, and Unity. If you have any questions or feedback comment on this [GitHub discussion](https://github.com/getsentry/sentry/discussions/102275) or contact us at feedback-metrics@sentry.io . Features in beta are still in-progress and may have bugs. We recognize the irony. + Metrics is currently in Open Beta for non-Enterprise plans. Metrics are supported across a wide range of SDKs including JavaScript, Python, Ruby, Go, Java, PHP, .NET, Native (C/C++), Dart/Flutter, React Native, Android, Apple platforms, Unreal, Unity, and Godot. If you have any questions or feedback comment on this [GitHub discussion](https://github.com/getsentry/sentry/discussions/102275) or contact us at feedback-metrics@sentry.io . Features in beta are still in-progress and may have bugs. We recognize the irony. ## Overview From d160b20c77d23fa763d3f113f8232c8daeed29fb Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 15:00:21 +0100 Subject: [PATCH 10/13] Correct examples --- platform-includes/metrics/usage/godot.mdx | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/platform-includes/metrics/usage/godot.mdx b/platform-includes/metrics/usage/godot.mdx index 2f414aeee9bf7..ae94adfebae4a 100644 --- a/platform-includes/metrics/usage/godot.mdx +++ b/platform-includes/metrics/usage/godot.mdx @@ -47,8 +47,7 @@ Add attributes to filter and group metrics in Sentry: SentrySDK.metrics.count("enemies_spawned", wave_size, {"level": "castle"}) SentrySDK.metrics.distribution("level_load_time", load_time, "millisecond", { - "scene": current_scene.name, - "platform": OS.get_name() + "scene": get_tree().current_scene.name }) ``` @@ -66,5 +65,5 @@ SentrySDK.metrics.distribution("level_load_time", load_time, "millisecond") SentrySDK.metrics.gauge("memory_usage", OS.get_static_memory_usage(), "byte") # Custom units -SentrySDK.metrics.distribution("frame_rate", 60.0, "fps") +SentrySDK.metrics.distribution("frame_rate", Engine.get_frames_per_second(), "fps") ``` From b563f014e7ba27367212af550a72522eaf276e5e Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 4 Mar 2026 16:44:29 +0100 Subject: [PATCH 11/13] fix(godot): Remove Metrics from Next Steps on landing page Other game engine SDKs list Metrics in a features section, not in Next Steps. The Godot landing page doesn't have a features section so this entry was out of place. Co-Authored-By: Claude --- docs/platforms/godot/index.mdx | 1 - 1 file changed, 1 deletion(-) diff --git a/docs/platforms/godot/index.mdx b/docs/platforms/godot/index.mdx index 554830887290f..3757cad916aca 100644 --- a/docs/platforms/godot/index.mdx +++ b/docs/platforms/godot/index.mdx @@ -46,4 +46,3 @@ To view and resolve the recorded error, log into [sentry.io](https://sentry.io) ## Next Steps - Explore [practical guides](/guides/) on what to monitor, log, track, and investigate after setup -- [Metrics](/platforms/godot/metrics/) to track counters, gauges, and distributions From 88377c931bbb9a1107ce90a79572884059c98f3d Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Thu, 5 Mar 2026 11:47:54 +0100 Subject: [PATCH 12/13] Apply suggestion from @coolguyzone Co-authored-by: Alex Krawiec --- docs/platforms/godot/metrics/index.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/platforms/godot/metrics/index.mdx b/docs/platforms/godot/metrics/index.mdx index 9a4ee3464a815..4a86126e2ff51 100644 --- a/docs/platforms/godot/metrics/index.mdx +++ b/docs/platforms/godot/metrics/index.mdx @@ -1,7 +1,7 @@ --- title: Set Up Metrics sidebar_title: Metrics -description: "Metrics allow you to send, view and query counters, gauges and distributions from your Godot Engine game to track application health and drill down into related traces, logs, and errors." +description: "Metrics let you to send, view, and query counters, gauges, and distributions from your Godot Engine game. Use these to track application health and drill down into related traces, logs, and errors." sidebar_order: 5700 beta: true --- From 0bfe211f7ffcefe60deaeb6fd120d921ef886160 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Thu, 5 Mar 2026 11:53:00 +0100 Subject: [PATCH 13/13] Remove Godot metrics intro text --- docs/platforms/godot/metrics/index.mdx | 2 -- 1 file changed, 2 deletions(-) diff --git a/docs/platforms/godot/metrics/index.mdx b/docs/platforms/godot/metrics/index.mdx index 4a86126e2ff51..42511d238a930 100644 --- a/docs/platforms/godot/metrics/index.mdx +++ b/docs/platforms/godot/metrics/index.mdx @@ -6,8 +6,6 @@ sidebar_order: 5700 beta: true --- -With Sentry Metrics, you can send counters, gauges, and distributions from your Godot Engine game to Sentry. Once in Sentry, these metrics can be viewed alongside relevant errors, and searched using their individual attributes. - This feature is currently in open beta. Features in beta are still in progress and may have bugs.