From e6a81e9e85fbff982b8b57769f9ae8034b11facd Mon Sep 17 00:00:00 2001 From: Ivan Tustanivskyi Date: Thu, 24 Jul 2025 18:09:23 +0300 Subject: [PATCH] Fix plugin path for Linux binaries pre-build command --- .../Source/SentryEditor/Private/SentrySettingsCustomization.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugin-dev/Source/SentryEditor/Private/SentrySettingsCustomization.cpp b/plugin-dev/Source/SentryEditor/Private/SentrySettingsCustomization.cpp index 33cc86ecd..3b251a6c3 100644 --- a/plugin-dev/Source/SentryEditor/Private/SentrySettingsCustomization.cpp +++ b/plugin-dev/Source/SentryEditor/Private/SentrySettingsCustomization.cpp @@ -428,7 +428,7 @@ TSharedRef FSentrySettingsCustomization::MakeLinuxBinariesStatusRow(FNa IsCompilingLinuxBinaries = true; // In case the plugin installed via Epic Games launcher it's supposed to be /Plugins/Marketplace/Sentry - const FString PluginPath = IPluginManager::Get().FindPlugin(TEXT("Sentry"))->GetBaseDir(); + const FString PluginPath = FPaths::ConvertRelativePathToFull(IPluginManager::Get().FindPlugin(TEXT("Sentry"))->GetBaseDir()); const FString TempLinuxBinariesPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(FPaths::ProjectDir(), TEXT("Intermediate"), TEXT("SentryLinuxBinaries")));