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Unreal Crash Report: Incorrect graphics card. #27498
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Routing to @getsentry/owners-native for triage. ⏲️ |
Thanks, this makes sense. Adding to our backlog. |
slonopotamus
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1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc)
slonopotamus
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
slonopotamus
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
slonopotamus
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
slonopotamus
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
slonopotamus
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
slonopotamus
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
slonopotamus
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
slonopotamus
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that referenced
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
slonopotamus
added a commit
to slonopotamus/relay
that referenced
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
slonopotamus
added a commit
to slonopotamus/relay
that referenced
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Feb 20, 2024
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <marat@slonopotamus.org>
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Environment
self-hosted (
onpremise
deployment)Version
21.6.3
Steps to Reproduce
When a user has an integrated graphics and a dedicated graphics card the
Misc.PrimaryGPUBrand
field in theCrashContext.runtime-xml
may be populated with the integrated graphics card. Instead theRHI.AdapterName
from theEngineData
should be chosen which is the one running the game with.It would also be very helpful if the
RHI.UserDriverVersion
andRHI.DriverDate
would be shown in the web interface.Expected Result
The chosen dedicated graphics card is shown.
Actual Result
The integrated graphics card is shown.
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