Geom2D - Objects and Algorithms for 2D Geometry in Ruby
This library implements objects for 2D geometry, like points, lines, line segments, arcs, curves and so on, as well as algorithms for these objects, like line-line intersections and arc approximation by Bézier curves.
Copyright (C) 2018 Thomas Leitner firstname.lastname@example.org, licensed under the MIT - see the LICENSE file.
- Polyline (TODO)
- Rectangle (TODO)
- QuadraticCurve (TODO)
- QubicCurve (TODO)
- Arc (TODO)
- Circle (TODO)
- Path (TODO)
- Segment-Segment Intersection
- Boolean Operations on PolygonSets
require 'geom2d' # Point, can also be interpreted as vector point1 = Geom2D::Point(2, 2) point2 = Geom2D::Point([2, 2]) # arrays are fine but not as efficient point3 = Geom2D::Point(point2) # copy constructor # Segment defined by two points or a point and a vector line1 = Geom2D::Segment(point1, point2) line2 = Geom2D::Segment(point1, vector: point2) line3 = Geom2D::Segment([3, 4], [9, 6]) # arrays are also possible # Segment intersection line1.intersect(line3) # => intersection_point