Small RPG written in C++. Mainly for educational purposes. If it goes well, I'm aiming to add sockets, server/client architecture so that whenever someone is bored, they can connect and grind away at monsters (and their time). This is mainly a cli game, but probably, in the future, can provide a graphical interface. We'll see.
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dat
dbtool
unit_tests
.tinyrpg.config
Battle.cxx
Battle.hxx
Common.cxx
Common.hxx
DB.sqlite3.cxx
DB.sqlite3.hxx
Interface.cxx
Interface.hxx
Inventory.cxx
Inventory.hxx
Item.cxx
Item.hxx
Org.cxx
Org.hxx
README
Ren.cxx
Ren.hxx
Socket.cxx
Socket.hxx
main.cxx
tinyrpg.pro
todo.txt

README

This is a project written in agile process with me being the client. 

First a very basic thing will be created. Then, I want to add more things
like sockets, and make the game client/server style so that friends can 
connect and play with each other (or just grind against monsters on the
server).