Change Log
Version 0.9 (2016-01-22)
- Pipepeline State Object revolution (#828)
- v0.9.1 (2016-02-19)
- window resize support (#879)
- deriving windows attributes from target formats (#874)
- v0.9.2 (2016-02-24)
- fixed universal format views (#886)
- fixed constant buffer binding (#828)
Version 0.10 (2016-03-21)
- Direct3D 11 backend (#861)
- v0.10.1 (2016-03-26)
- fixed update_texture (#912)
- v0.10.2 (2016-04-15)
- fixed get_texel_count (#937)
Version 0.11 (2016-04-30)
- modified
SliceAPI (#955) - fixed GL blending where it's not in the core (#953)
- raw PSO components for vertex buffers and render targets
Version 0.12 (2016-06-23)
- Android / GLES support (#993)
- GL unsigned int samplers (#991)
- better errors (#976)
- better GLSL pre core reflection
Version 0.13 (2016-12-18)
- experimental Metal backend (#969, #1049, #1050)
- persistent mapping (#1026)
- tessellation support (#1027, #1088)
- new examples: gamma, particle, terrain_tessellated
- better PSO error messages, constant offset checks (#1004)
- unified scissor: now Y-reversed on GL (#1092)
- "const" resources are now called "immutable"
- faster handle clones and cleaner core API (#1031)
Version 0.14 (2017-01-16)
- fixed
FenceandSyncbounds (#1095) - dx11 buffer mapping support (#1099, #1105)
- redesigned resource usage model for next-gen compatibility (#1123)
- buffer copy support (#1129)
- fixed and improved some errors (#1137, #1138)
- application launcher revamp and resize support (#1121)