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Change Log

Version 0.9 (2016-01-22)

  • Pipepeline State Object revolution (#828)
  • v0.9.1 (2016-02-19)
    • window resize support (#879)
    • deriving windows attributes from target formats (#874)
  • v0.9.2 (2016-02-24)
    • fixed universal format views (#886)
    • fixed constant buffer binding (#828)

Version 0.10 (2016-03-21)

  • Direct3D 11 backend (#861)
  • v0.10.1 (2016-03-26)
    • fixed update_texture (#912)
  • v0.10.2 (2016-04-15)
    • fixed get_texel_count (#937)

Version 0.11 (2016-04-30)

  • modified Slice API (#955)
  • fixed GL blending where it's not in the core (#953)
  • raw PSO components for vertex buffers and render targets

Version 0.12 (2016-06-23)

  • Android / GLES support (#993)
  • GL unsigned int samplers (#991)
  • better errors (#976)
  • better GLSL pre core reflection

Version 0.13 (2016-12-18)

  • experimental Metal backend (#969, #1049, #1050)
  • persistent mapping (#1026)
  • tessellation support (#1027, #1088)
  • new examples: gamma, particle, terrain_tessellated
  • better PSO error messages, constant offset checks (#1004)
  • unified scissor: now Y-reversed on GL (#1092)
  • "const" resources are now called "immutable"
  • faster handle clones and cleaner core API (#1031)

Version 0.14 (2017-01-16)

  • fixed Fence and Sync bounds (#1095)
  • dx11 buffer mapping support (#1099, #1105)
  • redesigned resource usage model for next-gen compatibility (#1123)
  • buffer copy support (#1129)
  • fixed and improved some errors (#1137, #1138)
  • application launcher revamp and resize support (#1121)
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