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Add primitives with adjacency information #1154

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merged 1 commit into from Jan 24, 2017

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commented Jan 23, 2017

Fixes #1152 by adding additional variants to Primitive.

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commented Jan 24, 2017

Looks great, thanks @tocubed !
@homu r+

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commented Jan 24, 2017

📌 Commit d87d688 has been approved by kvark

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commented Jan 24, 2017

⌛️ Testing commit d87d688 with merge 827deea...

homu added a commit that referenced this pull request Jan 24, 2017

Auto merge of #1154 - tocubed:adjacency-info, r=kvark
Add primitives with adjacency information

Fixes #1152 by adding additional variants to `Primitive`.
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commented Jan 24, 2017

☀️ Test successful - status

@homu homu merged commit d87d688 into gfx-rs:master Jan 24, 2017

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homu Test successful
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@tocubed tocubed deleted the tocubed:adjacency-info branch Jan 24, 2017

JohnColanduoni added a commit to JohnColanduoni/gfx that referenced this pull request Jun 16, 2017

Squashed 'vendor/gfx/' changes from 855ffa1..a404273
a404273 Auto merge of gfx-rs#1163 - Nitori-:short-attribs, r=kvark
d1b4ccf Fix vertex attrib size for 16-bit attributes with more than one component.
69cffe3 Auto merge of gfx-rs#1160 - plyhun:master, r=kvark
c6c36ae DX11 resize fix
eb46bdb Auto merge of gfx-rs#1125 - msiglreith:corell, r=kvark
827deea Auto merge of gfx-rs#1154 - tocubed:adjacency-info, r=kvark
634155e Auto merge of gfx-rs#1153 - Androcas:doc, r=kvark
dfe6091 Auto merge of gfx-rs#1158 - bvssvni:pod, r=kvark
9c1e943 Implement `Pod` for tuples
d87d688 Add primitives with adjacency information
4720b2c Document the directory structure
76d65f0 [ll] Implement frame acquisition for swapchains
2b14450 Auto merge of gfx-rs#1150 - CensoredUsername:bad_driver_GL_ACTIVE_UNIFORM_MAX_LENGTH, r=kvark
5020cdc Work around nonconforming OpenGL drivers returning the length of a uniform name without the trailing null byte.
e0a965e [ll] Experimental unix surface support for vulkan
795465b [ll] Cleanup parts of the low level api
0840c9a [ll] Add queue families and work on swapchain implementation for vulkan
2b1c0d5 [ll] Implement device and command queue creation for vulkan Temporary fix ash dependency path
2ab5f31 [ll] Implement surface creation for vulkan backend
3cd6964 [ll] Implement surface and swapchain handling for d3d12
ec61901 [ll] Introduce surface abstraction and implement device creation on d3d12 * `Surface` abstracts the native window surface (highly coupled with swapchains) * Document some core structs and add TODOs for future work * Implement basic device and command queue creation for d3d12 backend
b5683f9 [ll] Vulkan: Implement `Instance` creation
6fd4f31 [ll] Start implementing d3d12 and vulkan backends * vulkan: Dummy implementations for basic structs * d3d12: Instance and physical device enumeration
6a19f59 [ll] Initial commit for low level core api First api design steps for the low level core Setup backend projects for dx12 and vulkan backend using the new ll api
fd468f6 Auto merge of gfx-rs#1147 - Bastacyclop:access, r=kvark
8cebd46 Auto merge of gfx-rs#1146 - kvark:index, r=kvark
d12d4f8 Use HashSet for AccessInfo
43d495f Tracking the index buffer mapping
ab4c921 Auto merge of gfx-rs#1143 - kvark:metal_create, r=kvark
844bc07 Auto merge of gfx-rs#1144 - burtonageo:master, r=kvark
9e72946 Make the CreateProgramError a proper struct which impls the `Error` trait
cbc9c8a [Metal] Better creation error tracking

git-subtree-dir: vendor/gfx
git-subtree-split: a404273
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