gfx-backend-gl
OpenGL backend for gfx.
Normalized Coordinates
GLSL Mirroring
| Texture Kind |
GLSL sampler |
D1 |
gsampler1D, sampler1DShadow |
D1Array |
gsampler1DArray, sampler1DArrayShadow |
D2 |
gsampler2D, gsampler2DMS, sampler2DShadow |
D2Array |
gsampler2DArray, gsampler2DMSArray, sampler2DArrayShadow |
D3 |
gsampler3D |
Cube |
gsamplerCube, samplerCubeShadow |
CubeArray |
gsamplerCubeArray, samplerCubeArrayShadow |
Buffer resource views are seen as gsamplerBuffer.
| Rust basic type |
GLSL (1.3 and above) |
| i32 |
int |
| u32 |
uint |
| f32 |
float |
| f64 |
double |