diff --git a/wgpu-types/src/lib.rs b/wgpu-types/src/lib.rs index 6252e5c6778..786437af5f6 100644 --- a/wgpu-types/src/lib.rs +++ b/wgpu-types/src/lib.rs @@ -72,12 +72,14 @@ pub type ShaderLocation = u32; /// [dynamic bind group offsets](../wgpu/struct.RenderPass.html#method.set_bind_group). pub type DynamicOffset = u32; -/// Buffer-to-texture copies must have [`bytes_per_row`] aligned to this number. +/// Buffer-texture copies must have [`bytes_per_row`] aligned to this number. /// -/// This doesn't apply to [`Queue::write_texture`][Qwt], only to [`copy_buffer_to_texture()`]. +/// This doesn't apply to [`Queue::write_texture`][Qwt], only to [`copy_buffer_to_texture()`] +/// and [`copy_texture_to_buffer()`]. /// /// [`bytes_per_row`]: TexelCopyBufferLayout::bytes_per_row /// [`copy_buffer_to_texture()`]: ../wgpu/struct.Queue.html#method.copy_buffer_to_texture +/// [`copy_texture_to_buffer()`]: ../wgpu/struct.Queue.html#method.copy_texture_to_buffer /// [Qwt]: ../wgpu/struct.Queue.html#method.write_texture pub const COPY_BYTES_PER_ROW_ALIGNMENT: u32 = 256;