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solar2d-snippets/samples/Hop.lua
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| --- Hop demo. (Mostly just a quickie prototype that needed a home.) | |
| -- | |
| -- Permission is hereby granted, free of charge, to any person obtaining | |
| -- a copy of this software and associated documentation files (the | |
| -- "Software"), to deal in the Software without restriction, including | |
| -- without limitation the rights to use, copy, modify, merge, publish, | |
| -- distribute, sublicense, and/or sell copies of the Software, and to | |
| -- permit persons to whom the Software is furnished to do so, subject to | |
| -- the following conditions: | |
| -- | |
| -- The above copyright notice and this permission notice shall be | |
| -- included in all copies or substantial portions of the Software. | |
| -- | |
| -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
| -- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
| -- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
| -- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
| -- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| -- | |
| -- [ MIT license: http://www.opensource.org/licenses/mit-license.php ] | |
| -- | |
| -- Standard libary imports -- | |
| local abs = math.abs | |
| local ceil = math.ceil | |
| local floor = math.floor | |
| local ipairs = ipairs | |
| local random = math.random | |
| local yield = coroutine.yield | |
| -- Modules -- | |
| local timers = require("corona_utils.timers") | |
| -- Corona modules -- | |
| local composer = require("composer") | |
| local physics = require("physics") | |
| -- Corona globals -- | |
| local display = display | |
| local easing = easing | |
| local timer = timer | |
| local transition = transition | |
| -- Hop demo scene -- | |
| local Scene = composer.newScene() | |
| -- | |
| function Scene:create (event) | |
| event.params.boilerplate(self.view) | |
| end | |
| Scene:addEventListener("create") | |
| -- | |
| local DW = display.contentWidth | |
| local DH = display.contentHeight | |
| -- -- | |
| local AngleDelta = 6 | |
| -- | |
| local function IncAngle (blade, dt) | |
| local offset = (blade.m_offset + dt * blade.m_speed) % (4 * AngleDelta) | |
| blade.m_offset = offset | |
| if offset > 2 * AngleDelta then | |
| offset = 3 * AngleDelta - offset | |
| else | |
| offset = -AngleDelta + offset | |
| end | |
| blade.rotation = offset | |
| end | |
| -- -- | |
| local Layers, Speed, Delta | |
| -- | |
| local function UpdateBlades (event) | |
| local self = event.source | |
| local last = self.m_last or event.time | |
| local dt = (event.time - last) / 1000 | |
| self.m_last = event.time | |
| for i, group in ipairs(Layers) do | |
| local speed = Speed - Delta * i | |
| for j = 1, group.numChildren do | |
| local blade = group[j] | |
| if blade.name == "blade" then | |
| IncAngle(blade, dt) | |
| blade.x = blade.x - speed | |
| if blade.x < -DW / 1.75 then | |
| blade.x = DW + 50 + random(2, 4) * DW / (2 * 4) | |
| end | |
| end | |
| end | |
| end | |
| end | |
| -- -- | |
| local Bounces, Groups | |
| -- | |
| local function Launch () | |
| Bounces = 0 | |
| Speed = 30 | |
| Delta = 4 | |
| -- | |
| Groups = display.newGroup() | |
| Scene.view:insert(Groups) | |
| Layers = {} | |
| for i = 1, 5 do | |
| local group, ymin = display.newGroup() | |
| group.anchorChildren = true | |
| group.anchorX, group.x = .5, display.contentCenterX | |
| group.anchorY, group.y = 1, display.contentHeight | |
| if i == 1 then | |
| group:toFront() | |
| ymin = DH - 200 | |
| else | |
| group:toBack() | |
| ymin = DH - 225 + (i - 1) * 5 | |
| end | |
| for _ = 1, 9 + i * 4 do | |
| local r = display.newRect(group, 0, 0, 27 - i * 3.5, 200 + (i - 1) * 15) | |
| r.anchorX, r.x = 0, 10 + random(DW - 20) | |
| r.anchorY, r.y = 0, ymin | |
| r.m_offset = random(AngleDelta * 4) | |
| r.m_speed = random(7, 29) | |
| r.name = "blade" | |
| r:setFillColor(0, 1 - (i - 1) * .12, 0) | |
| end | |
| Layers[i] = group | |
| Groups:insert(group) | |
| end | |
| -- | |
| local ground = display.newRect(Groups, display.contentCenterX, 0, DW, 50) | |
| ground:setFillColor(.5, .125, .125) | |
| ground:toFront() | |
| ground.anchorY, ground.y = 0, DH - 50 | |
| physics.addBody(ground, "static") | |
| ground.name = "ground" | |
| -- | |
| local hopper = display.newRect(Layers[2], 50, DH - 60, 50, 25) | |
| hopper:setFillColor(.125, .5, .125) | |
| physics.addBody(hopper) | |
| hopper.name = "hopper" | |
| -- | |
| local wall1 = display.newRect(Groups, 0, 0, DW, DH) | |
| local wall2 = display.newRect(Groups, 0, 0, DW, DH) | |
| wall1.anchorX, wall1.x = 0, -DW * 2 | |
| wall1.anchorY, wall1.y = 0, 0 | |
| wall2.anchorX, wall2.x = 0, DW * 3 | |
| wall2.anchorY, wall2.y = 0, 0 | |
| physics.addBody(wall1, "static") | |
| physics.addBody(wall2, "static") | |
| wall1.name = "wall" | |
| wall2.name = "wall" | |
| end | |
| -- | |
| local function Remove (object) | |
| timers.DeferIf("remove", object) | |
| end | |
| -- -- | |
| local BlowUpRemove = { alpha = .2, onComplete = Remove } | |
| -- | |
| local function BlowUp (enemy) | |
| for _ = 1, random(2, 4) do | |
| local burst = display.newCircle(Layers[2], enemy.x + random(-15, 15), enemy.y + random(-15, 15), 5) | |
| local scale = 1.5 + random() * 2 | |
| burst:setFillColor(.75, 0, random(.06, .25)) | |
| transition.to(burst, { | |
| xScale = scale, yScale = scale, | |
| onComplete = function(object) | |
| transition.to(object, BlowUpRemove) | |
| end | |
| }) | |
| end | |
| Remove(enemy) | |
| end | |
| -- -- | |
| local HalfScaleParams = { xScale = .5, yScale = .5 } | |
| -- | |
| local function TakeOff (hopper) | |
| Scene.take_off = timer.performWithDelay(1000, function() | |
| physics.removeBody(hopper) | |
| for _, group in ipairs(Layers) do | |
| transition.to(group, HalfScaleParams) | |
| end | |
| transition.to(hopper, HalfScaleParams) | |
| Speed, Delta = Speed / 2, Delta / 2 | |
| hopper.strokeWidth = 6 | |
| Scene.change_speed = timers.Wrap(function() | |
| while true do | |
| for _ = 1, random(3, 6) do | |
| local y = (1 - random()) * .8 * DH | |
| local dist = abs(y - hopper.y) | |
| transition.to(hopper, { | |
| y = y, time = 500 + floor(dist / 3), transition = easing.inOutExpo | |
| }) | |
| while abs(y - hopper.y) > .5 do | |
| hopper:setStrokeColor(random(), random(), random()) | |
| yield() | |
| end | |
| end | |
| Speed = random(15, 150) | |
| Delta = ceil(Speed / random(5, 7)) | |
| end | |
| end) | |
| Scene.spawn_bullet = timers.Repeat(function() | |
| if random(3) <= 2 then | |
| local bullet = display.newRect(Layers[2], hopper.x, hopper.y, 10, 10) | |
| bullet.name = "bullet" | |
| physics.addBody(bullet) | |
| bullet:setLinearVelocity(DW * random(1, 20) / 1.5, 0) | |
| end | |
| end, 200) | |
| Scene.spawn_enemy = timers.Repeat(function() | |
| if random(5) <= 3 then | |
| local enemy = display.newRect(Layers[2], DW + 30, (.5 + random() * .3) * DH, 40, 40) | |
| enemy.name = "enemy" | |
| physics.addBody(enemy) | |
| enemy:setFillColor(1, .13 + random() * .82, 0) | |
| enemy:setLinearVelocity(-DW / .5, 0) | |
| enemy:applyLinearImpulse(-.175, 0) | |
| end | |
| end, 700) | |
| end) | |
| end | |
| -- | |
| local function OnBounce (hopper) | |
| hopper:setLinearVelocity(0, 0) | |
| hopper:applyLinearImpulse(0, -.215, hopper.x, hopper.y) | |
| Bounces = Bounces + 1 | |
| if Bounces == 5 then | |
| TakeOff(hopper) | |
| end | |
| end | |
| -- | |
| local function OnCollision (event) | |
| local o1, o2 = event.object1, event.object2 | |
| if o2.name < o1.name then | |
| o1, o2 = o2, o1 | |
| end | |
| if event.phase == "began" then | |
| if o2.name == "hopper" then | |
| OnBounce(o2) | |
| elseif o1.name == "bullet" then | |
| if o2.name == "enemy" then | |
| BlowUp(o2) | |
| end | |
| Remove(o1) | |
| elseif o1.name == "enemy" then | |
| BlowUp(o1) | |
| end | |
| elseif event.phase == "ended" then | |
| end | |
| end | |
| -- | |
| function Scene:show (event) | |
| if event.phase == "did" then | |
| physics.start() | |
| Runtime:addEventListener("collision", OnCollision) | |
| Launch() | |
| self.update_blades = timers.Repeat(UpdateBlades) | |
| end | |
| end | |
| Scene:addEventListener("show") | |
| -- | |
| function Scene:hide (event) | |
| if event.phase == "did" then | |
| Groups:removeSelf() | |
| Groups, Layers = nil | |
| for _, name in ipairs{ "take_off", "change_speed", "spawn_bullet", "spawn_enemy", "update_blades" } do | |
| if self[name] then | |
| timer.cancel(self[name]) | |
| self[name] = nil | |
| end | |
| end | |
| Runtime:removeEventListener("collision", OnCollision) | |
| physics.stop() | |
| end | |
| end | |
| Scene:addEventListener("hide") | |
| -- | |
| Scene.m_description = "This demo was made as a prototype for a game level in a separate project." | |
| return Scene |