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solar2d-snippets/samples/Timers.lua
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| --- Timers demo. | |
| -- | |
| -- Permission is hereby granted, free of charge, to any person obtaining | |
| -- a copy of this software and associated documentation files (the | |
| -- "Software"), to deal in the Software without restriction, including | |
| -- without limitation the rights to use, copy, modify, merge, publish, | |
| -- distribute, sublicense, and/or sell copies of the Software, and to | |
| -- permit persons to whom the Software is furnished to do so, subject to | |
| -- the following conditions: | |
| -- | |
| -- The above copyright notice and this permission notice shall be | |
| -- included in all copies or substantial portions of the Software. | |
| -- | |
| -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
| -- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
| -- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
| -- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
| -- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| -- | |
| -- [ MIT license: http://www.opensource.org/licenses/mit-license.php ] | |
| -- | |
| -- Modules -- | |
| local timers = require("corona_utils.timers") | |
| -- Corona modules -- | |
| local composer = require("composer") | |
| -- Timers demo scene -- | |
| local Scene = composer.newScene() | |
| -- | |
| function Scene:create (event) | |
| event.params.boilerplate(self.view) | |
| end | |
| Scene:addEventListener("create") | |
| -- Forward declarations -- | |
| local A, B, C, D, E | |
| -- Now show that one of these events will get removed when its object goes away | |
| function A () | |
| local obj1 = display.newCircle(Scene.view, 20, 20, 5) | |
| local obj2 = display.newCircle(Scene.view, 50, 20, 5) | |
| Scene.timers[#Scene.timers + 1] = timers.DeferIf(function() | |
| print("YAY!") | |
| B(obj1) | |
| end, obj1) | |
| Scene.timers[#Scene.timers + 1] = timers.DeferIf(function() | |
| print("WHERE'D I GO?") | |
| end, obj2) | |
| obj2:removeSelf() | |
| print("DEFERRED, TAKE 2") | |
| end | |
| -- Now endlessly adjust the object's red color every 150ms | |
| function B (obj) | |
| Scene.timers[#Scene.timers + 1] = timers.Repeat(function() | |
| local red = math.random() | |
| obj:setFillColor(red, 0, 0) | |
| end, 150) | |
| C() | |
| end | |
| -- Now show an extended timer with pause and cancel | |
| function C () | |
| local obj = display.newCircle(Scene.view, 20, 50, 15) | |
| local step = 0 | |
| local step_timer = timers.RepeatEx(function() | |
| step = step + 1 | |
| obj.x = obj.x + 35 | |
| obj:setFillColor(0, 0, .4 + step * .04) | |
| if step == 5 then | |
| print("WAITING") | |
| return "pause" | |
| elseif step == 10 then | |
| D() | |
| return "cancel" | |
| end | |
| end, 600) | |
| Scene.timers[#Scene.timers + 1] = step_timer | |
| Scene.timers[#Scene.timers + 1] = timer.performWithDelay(5000, function() | |
| timer.resume(step_timer) | |
| end) | |
| end | |
| -- A little helper for waiting during a coroutine and, optionally, doing something during it | |
| local function Wait (event, time, action) | |
| local last = event.m_elapsed | |
| local later = last + time | |
| while event.m_elapsed < later do | |
| if action then | |
| action(event.m_elapsed - last, time) | |
| end | |
| last = event.m_elapsed | |
| coroutine.yield() | |
| end | |
| end | |
| -- Now kick off an endless coroutine-based timer that sends an object randomly around the screen | |
| -- After a little while, kick off the next step | |
| function D () | |
| local obj = display.newCircle(Scene.view, 200, 200, 20) | |
| Scene.timers[#Scene.timers + 1] = timers.Wrap(function(event) | |
| while true do | |
| Wait(event, 400) | |
| local x, y = obj.x, obj.y | |
| local tox = math.random(50, display.contentWidth - 50) | |
| local toy = math.random(50, display.contentHeight - 50) | |
| Wait(event, 300, function(lapse, total) | |
| local dx, dy = tox - x, toy - y | |
| local dt = lapse / total | |
| obj.x = obj.x + dt * dx | |
| obj.y = obj.y + dt * dy | |
| end) | |
| end | |
| end) | |
| Scene.timers[#Scene.timers + 1] = timer.performWithDelay(3000, E) | |
| end | |
| -- Finally, close with a little text | |
| function E () | |
| Scene.timers[#Scene.timers + 1] = timers.WrapEx(function(event) | |
| for _, word in ipairs{ "AND", "THAT", "IS", "ALL" } do | |
| local text = display.newText(Scene.view, word, 0, 0, native.systemFontBold, 35) | |
| text.x = display.contentWidth / 2 | |
| text.y = display.contentHeight / 4 | |
| transition.to(text, { time = 400, y = display.contentHeight / 2 }) | |
| Wait(event, 900) | |
| text:removeSelf() | |
| end | |
| end) | |
| end | |
| -- | |
| function Scene:show (event) | |
| if event.phase == "did" then | |
| self.timers = {} | |
| -- Do first example, but deferred... printout will go first | |
| self.timers[#self.timers + 1] = timers.Defer(function() | |
| print("FIRST?") | |
| A() | |
| end) | |
| print("NOPE, ME FIRST!") | |
| end | |
| end | |
| Scene:addEventListener("show") | |
| -- | |
| function Scene:hide (event) | |
| if event.phase == "did" then | |
| for _, ttimer in ipairs(self.timers) do | |
| timer.cancel(ttimer) | |
| end | |
| for i = self.view.numChildren, 2, -1 do | |
| self.view[i]:removeSelf() | |
| end | |
| end | |
| end | |
| Scene:addEventListener("hide") | |
| -- | |
| Scene.m_description = "(DEPRECATED? REDESIGN?) This demo is meant to show the timer modules in action (note that it does much of this via the console)." | |
| return Scene |