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Sign upShould we get rid of `graphics::rectangle()` and friends? #466
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If there's no easy way to cache and reuse temporary meshes then it sounds totally reasonable to me.
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Sounds like we should just pull the trigger on that then. |
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icefoxen commentedAug 22, 2018
They're redundant to the
Meshbuilder functions, and everyone always uses them and then wonders why they're slow.Are they more trouble than they're worth?