diff --git a/ggml/src/ggml-cpu/vec.h b/ggml/src/ggml-cpu/vec.h index 2751359ce49f4..d3834182a603c 100644 --- a/ggml/src/ggml-cpu/vec.h +++ b/ggml/src/ggml-cpu/vec.h @@ -144,14 +144,14 @@ inline static void ggml_vec_dot_f16_unroll(const int n, const int xs, float * GG for (int i = 0; i < np; i += ggml_f16_step) { ay1 = GGML_F16x_VEC_LOAD(y + i + 0 * ggml_f16_epr, 0); // 8 elements - ax1 = GGML_F16x_VEC_LOAD(x[0] + i + 0*ggml_f16_epr, 0); // 8 elemnst + ax1 = GGML_F16x_VEC_LOAD(x[0] + i + 0*ggml_f16_epr, 0); // 8 elements sum_00 = GGML_F16x_VEC_FMA(sum_00, ax1, ay1); // sum_00 = sum_00+ax1*ay1 ax1 = GGML_F16x_VEC_LOAD(x[1] + i + 0*ggml_f16_epr, 0); // 8 elements sum_10 = GGML_F16x_VEC_FMA(sum_10, ax1, ay1); ay2 = GGML_F16x_VEC_LOAD(y + i + 1 * ggml_f16_epr, 1); // next 8 elements - ax2 = GGML_F16x_VEC_LOAD(x[0] + i + 1*ggml_f16_epr, 1); // next 8 ekements + ax2 = GGML_F16x_VEC_LOAD(x[0] + i + 1*ggml_f16_epr, 1); // next 8 elements sum_01 = GGML_F16x_VEC_FMA(sum_01, ax2, ay2); ax2 = GGML_F16x_VEC_LOAD(x[1] + i + 1*ggml_f16_epr, 1); sum_11 = GGML_F16x_VEC_FMA(sum_11, ax2, ay2); @@ -160,7 +160,7 @@ inline static void ggml_vec_dot_f16_unroll(const int n, const int xs, float * GG ax3 = GGML_F16x_VEC_LOAD(x[0] + i + 2*ggml_f16_epr, 2); sum_02 = GGML_F16x_VEC_FMA(sum_02, ax3, ay3); - ax1 = GGML_F16x_VEC_LOAD(x[1] + i + 2*ggml_f16_epr, 2); + ax3 = GGML_F16x_VEC_LOAD(x[1] + i + 2*ggml_f16_epr, 2); sum_12 = GGML_F16x_VEC_FMA(sum_12, ax3, ay3); ay4 = GGML_F16x_VEC_LOAD(y + i + 3 * ggml_f16_epr, 3);