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Commits on Sep 29, 2011
  1. Added masking capabilities for Actors.

    hyperandroid committed Sep 29, 2011
    Thanks BubbaFoley (github.com/Higermedia) for suggestions and code.
Commits on Sep 28, 2011
  1. Fixed autorotation while traversing a path. Now will only run properl…

    hyperandroid committed Sep 28, 2011
    …y on Actor instances and not on SpriteImage instances.
    
    Changed path code. See changelog.
    Added box2d.
Commits on Sep 27, 2011
  1. Push correct caat library compiled files.

    hyperandroid committed Sep 27, 2011
  2. Path changes.

    hyperandroid committed Sep 27, 2011
    Now there exists ShapePath which defines rectangle shapes paths and path segments.
    Added box2d integration actors.
Commits on Sep 26, 2011
  1. Modifications to allow rectangle shaped path segments on CAAT.Path.

    hyperandroid committed Sep 26, 2011
    The intention is to allow for arbitrary clip areas on Actors when Canvas renderer is enabled.
Commits on Sep 16, 2011
  1. Minor bug fixes.

    hyperandroid committed Sep 16, 2011
    CSS zIndex.
    CSS sceneIn by translation flicked 1 frame.
Commits on Sep 12, 2011
  1. .

    hyperandroid committed Sep 12, 2011
  2. Minor methods addition for a cleaner API.

    hyperandroid committed Sep 12, 2011
Commits on Aug 16, 2011
  1. Stability release.

    hyperandroid committed Aug 16, 2011
  2. Stability release.

    hyperandroid committed Aug 16, 2011
Commits on Aug 12, 2011
  1. Fixed director canvas resize on RESIZE_PROPORTIONAL. WebGL renderer d…

    hyperandroid committed Aug 12, 2011
    …id not show properly after resizing.
    
    Changed directorGL perspective from frustum to orthogonal.
Commits on Aug 11, 2011
  1. Fixes for scene easing.

    hyperandroid committed Aug 11, 2011
  2. Updated examples/tutorials.

    hyperandroid committed Aug 11, 2011
    Fixed transition bugs.
Commits on Aug 10, 2011
  1. Added support for canvases as background images.

    hyperandroid committed Aug 10, 2011
    Fixed RESIZE_PROPORTIONAL option for directors.
Commits on Aug 9, 2011
  1. Readme file changes.

    hyperandroid committed Aug 9, 2011
  2. Readme file changes.

    hyperandroid committed Aug 9, 2011
  3. Actor.cacheAsBitmap method change: now returns this instead of an HTM…

    hyperandroid committed Aug 9, 2011
    …LCanvasElement.
    
    Set ScaleBehavior and RotateBehavior setAnchor method to define an exact pixel distance
    anchor. Use this method when setting percentages via setValues method call is hard to do,
    for example, when anchoring around a parent.
Commits on Aug 8, 2011
  1. Experimental CSS renderer.

    hyperandroid committed Aug 8, 2011
Commits on Aug 5, 2011
  1. New Actor hierarchy.

    hyperandroid committed Aug 5, 2011
Commits on Jul 29, 2011
  1. Optimizations.

    hyperandroid committed Jul 29, 2011
Commits on Jul 28, 2011
  1. Optimizations.

    hyperandroid committed Jul 28, 2011
Commits on Jul 21, 2011
  1. Hooks for director pre and post render.

    hyperandroid committed Jul 21, 2011
    Switched back to previous inheritance model.
    Fixed canvas coordinate identification when canvas is position in-depth divs.
    Improved Image Actor.
    Added Resize-Proportional listener capabilities to canvas.
Commits on Jul 4, 2011
  1. Added link to examples online.

    hyperandroid committed Jul 4, 2011
  2. Added link to examples online.

    hyperandroid committed Jul 4, 2011
Commits on Jul 3, 2011
  1. Fixed some problems when the canvas was positioned deeply nested on DOM.

    hyperandroid committed Jul 3, 2011
    Fixed a problem when a linear path starts and ends on the same point.
    Added prevent default on canvas events.
Commits on Jul 2, 2011
  1. JSLint bug fixed. Note to self: undefined is not null.

    hyperandroid committed Jul 2, 2011
  2. JSLint bug fixed. Note to self: undefined is not null.

    hyperandroid committed Jul 2, 2011
  3. This a major update JSLinted version of CAAT.

    hyperandroid committed Jul 2, 2011
    Removed some unused/bad code from demos: games folder.
    Checked some bugs such as non drawing shapeActor.
     Added RequestAnimFrame polyfill.
     Fixed accelerometers (run on chrome/FF).
Commits on Jun 1, 2011
  1. Optimized technical demo scenes.

    hyperandroid committed Jun 1, 2011
    Fixed accelerometer info. Works on Chrome perfectly.
    Added a 'security' dimension to correctly get text height when caching as bitmap. It is set to text height/4. Since there's no canvas context method to get text descent, for now this does it.
    Changed inheritance method. Now extend method is more proper and adds an implicit __super method for overriden class methods. Now instead of calling CAAT.DerivedClass.superclass.method.call(this,p1,p2,p3...) you can issue directly this.__super(p1,p2,...). Syntactic sugar worth it.
    Added new scene to thec demo: fishpond.
Commits on May 22, 2011
  1. Optimized technical demo scenes.

    hyperandroid committed May 22, 2011
    Fixed accelerometer info. Works on Chrome perfectly.
    Added a 'security' dimension to correctly get text height when caching as bitmap. It is set to text height/4. Since there's no canvas context method to get text descent, for now this does it.
    Changed inheritance method. Now extend method is more proper and adds an implicit __super method for overriden class methods. Now instead of calling CAAT.DerivedClass.superclass.method.call(this,p1,p2,p3...) you can issue directly this.__super(p1,p2,...). Syntactic sugar worth it.
    Added new scene to thec demo: fishpond.
  2. Optimized technical demo scenes.

    hyperandroid committed May 22, 2011
    Fixed accelerometer info. Works on Chrome perfectly.
    Added a 'security' dimension to correctly get text height when caching as bitmap. It is set to text height/4. Since there's no canvas context method to get text descent, for now this does it.
    Changed inheritance method. Now extend method is more proper and adds an implicit __super method for overriden class methods. Now instead of calling CAAT.DerivedClass.superclass.method.call(this,p1,p2,p3...) you can issue directly this.__super(p1,p2,...). Syntactic sugar worth it.
    Added new scene to thec demo: fishpond.