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MineCrisis is a 3D action game. The player controls a spaceship; the aim of the game is to reach all the checkpoints of the map within the remaining time, preventing the spaceship from being destroyed by the mines and the shots of the automatic turrets.

branch: master
README
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*** MineCrisis v0.921 beta ***
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(c)2010 Giacomo Drago. All rights reserved.
Released under the terms of the GPLv3 license
(see LICENSE for details)

website: http://giacomodrago.com/go/minecrisis
e-mail: giacomo@giacomodrago.com


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                               README
                               
                               
ABOUT

MineCrisis is a 3D action game. The player controls a spaceship; the aim
of the game is to reach all the checkpoints of the map within the
remaining time, preventing the spaceship from being destroyed by the
mines and the shots of the automatic turrets.



NEWS / CHANGELOG


2011-06-03        Version 0.921 beta relased: removed distribution integrity check,
                  that was causing errors in OSX precompiled package.
2011-05-30        Version 0.92 beta relased: fixed distribution integrity check,
                  that was causing errors in pre-compiled packages.
                  No longer making pre-compiled packages for Linux (source available).
2011-05-23        Released the source under GPLv3 license. EULA license discarded.
                  Feel free to improve the game editing the code, but please respect
                  GPLv3 license publishing your code.
2010-10-16        Version 0.91 beta released: fixed some minor issues,
                  added more info in the README, published builds for Linux
2010-10-14        Version 0.9 beta released



HOW TO PLAY

Reach all the checkpoints in the remaining time. The checkpoints are
represented by yellow intermittent spheres: everytime you reach a
checkpoint you get some extra time. Avoid hitting the mines (represented
by barely seeable magenta spheres), and try to dodge the turrets' shots by
continuously changing direction. The turrets are represented by black
shiny spheres that fire against the ship everytime it enters their
rifle-range.
The shield protects you from both mines and shots, but when it's out of
energy any damage will break your ship down.
Use the Afterburner (turbo) and the Invisibility abilities to elude
the automatic turrets.
NOTE: when you use invisibility you can't see the mines - at all.



GAME CONTROLS

ESC       Exit game (without confirm)
arrows    Change direction
W         Accelerate
S         Decelerate
A         Rotate left
D         Rotate right
X         Enable/disable invisibility
spacebar  Afterburner (turbo)
F2        New game
F11       Toggle fullscreen



ON-SCREEN INDICATORS
(from left to right)

1. Shield energy indicator:
     shield energy decreases when the spaceship hits a mine or gets
     hit by an automatic turret shot. It slowly recharges when idle.
2. Invisibility energy indicator:
     invisibility energy decreases when the invisibility ability is
     enabled and slowly recharges when it's disabled.
3. Afterburner (turbo) "fuel" indicator
     afterburner "fuel" gets consumed when the afterburner is engaged
     and slowly recharges when it's idle.

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