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|src||removed some garbage|
|worlds||version 0.921 [world.txt fix]|
|COPYRIGHT||version 0.92 beta|
|Makefile||fixed Makefile linker parameters|
|MineCrisisWorldGenerator.layout||added Makefile, cleaned repo|
|README||version 0.921 beta|
****************************** *** MineCrisis v0.921 beta *** ****************************** (c)2010 Giacomo Drago. All rights reserved. Released under the terms of the GPLv3 license (see LICENSE for details) website: http://giacomodrago.com/go/minecrisis e-mail: email@example.com ________________________________________________________________________ README ABOUT MineCrisis is a 3D action game. The player controls a spaceship; the aim of the game is to reach all the checkpoints of the map within the remaining time, preventing the spaceship from being destroyed by the mines and the shots of the automatic turrets. NEWS / CHANGELOG 2011-06-03 Version 0.921 beta relased: removed distribution integrity check, that was causing errors in OSX precompiled package. 2011-05-30 Version 0.92 beta relased: fixed distribution integrity check, that was causing errors in pre-compiled packages. No longer making pre-compiled packages for Linux (source available). 2011-05-23 Released the source under GPLv3 license. EULA license discarded. Feel free to improve the game editing the code, but please respect GPLv3 license publishing your code. 2010-10-16 Version 0.91 beta released: fixed some minor issues, added more info in the README, published builds for Linux 2010-10-14 Version 0.9 beta released HOW TO PLAY Reach all the checkpoints in the remaining time. The checkpoints are represented by yellow intermittent spheres: everytime you reach a checkpoint you get some extra time. Avoid hitting the mines (represented by barely seeable magenta spheres), and try to dodge the turrets' shots by continuously changing direction. The turrets are represented by black shiny spheres that fire against the ship everytime it enters their rifle-range. The shield protects you from both mines and shots, but when it's out of energy any damage will break your ship down. Use the Afterburner (turbo) and the Invisibility abilities to elude the automatic turrets. NOTE: when you use invisibility you can't see the mines - at all. GAME CONTROLS ESC Exit game (without confirm) arrows Change direction W Accelerate S Decelerate A Rotate left D Rotate right X Enable/disable invisibility spacebar Afterburner (turbo) F2 New game F11 Toggle fullscreen ON-SCREEN INDICATORS (from left to right) 1. Shield energy indicator: shield energy decreases when the spaceship hits a mine or gets hit by an automatic turret shot. It slowly recharges when idle. 2. Invisibility energy indicator: invisibility energy decreases when the invisibility ability is enabled and slowly recharges when it's disabled. 3. Afterburner (turbo) "fuel" indicator afterburner "fuel" gets consumed when the afterburner is engaged and slowly recharges when it's idle.