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Upload your spritesheet and set the number of frames and then click the button to see how smooth your animation is

branch: master
Octocat-spinner-32 css initial commmit February 07, 2013
Octocat-spinner-32 fancybox initial commmit February 07, 2013
Octocat-spinner-32 images initial commmit February 07, 2013
Octocat-spinner-32 nbproject initial commmit February 07, 2013
Octocat-spinner-32 scripts initial commmit February 07, 2013
Octocat-spinner-32 uploads initial commmit February 07, 2013
Octocat-spinner-32 README.md added deployment instructions February 07, 2013
Octocat-spinner-32 animator_popup.php initial commmit February 07, 2013
Octocat-spinner-32 channel.html initial commmit February 07, 2013
Octocat-spinner-32 delete.php initial commmit February 07, 2013
Octocat-spinner-32 fb_scripts.php initial commmit February 07, 2013
Octocat-spinner-32 frames.html
Octocat-spinner-32 imageslist.php initial commmit February 07, 2013
Octocat-spinner-32 index.php initial commmit February 07, 2013
Octocat-spinner-32 xperiment.html initial commmit February 07, 2013
README.md

AnimationChecker

Upload your spritesheet and set the number of frames and then click the button to see how smooth is your sprite animation

Check out the demo at www.azukisoft.com/OSC/

You can also key in the frame number so that you can play the animation according to the frame sequence that you define

===DEPLOYMENT INSTRUCTIONS=== Just copy the files over to a directory and voila, it is up and running. Images are stored as flat files with no need for any DB fiddling

For commments etc, please drop me an email at gibson@azukisoft.com or gibtang@gmail.com

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