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# perl highlighting
OBJDIR = obj/$CFG
OUT = out
OPTIMIZE = speed
LIBC = static
CPP_EXCEPT = 1
# Adding _USING_V110_SDK71_ to avoid lots of warnings when building with VS2013+
DEFINES = _MBCS NT_PLUGIN REQUIRE_IOSTREAM MAYA _USING_V110_SDK71_
#OPTIONS=
LINKFLAGS = -export:initializePlugin -export:uninitializePlugin
INCLUDES = $SDK_INC
LIBRARIES = $SDK_LIB
LIBS = kernel32 user32 advapi32 comdlg32 shell32 Foundation OpenMaya OpenMayaAnim
sources(MAYA) = {
ActorX_MAYA/ActorX.cpp
ActorX_MAYA/ActorY.cpp
ActorX_MAYA/BrushExport.cpp
ActorX_MAYA/Dialogs.cpp
ActorX_MAYA/mayaHelper.cpp
ActorX_MAYA/MayaInterface.cpp
ActorX_MAYA/SceneIFC.cpp
ActorX_MAYA/UnSkeletal.cpp
ActorX_MAYA/Win32IO.cpp
ActorX_MAYA/Res/ActorX.rc
}
target(shared, $OUT/$CFG/ActorX.mll, MAYA)