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Moved UnPackage stuff to Unreal/UnrealPackage directory
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gildor2 committed Sep 12, 2020
1 parent e9f8268 commit cf78e5b
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Showing 30 changed files with 3,515 additions and 3,515 deletions.
2 changes: 1 addition & 1 deletion Exporters/Exporters.cpp
Expand Up @@ -2,7 +2,7 @@
#include "UnCore.h"

#include "UnObject.h"
#include "UnPackage.h" // for Package->Name
#include "UnrealPackage/UnPackage.h" // for Package->Name

#include "Exporters.h"

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2 changes: 1 addition & 1 deletion Tools/PackageExtract/Main.cpp
@@ -1,6 +1,6 @@
#include "Core.h"
#include "UnCore.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"
#include "GameDatabase.h"

#define MAKE_DIRS 1
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4 changes: 2 additions & 2 deletions Tools/PackageExtract/extract.project
Expand Up @@ -11,8 +11,8 @@ sources(MAIN) = {
$R/Unreal/UnCoreDecrypt.cpp
$R/Unreal/UnCoreSerialize.cpp
$R/Unreal/UnObject.cpp
$R/Unreal/UnPackage.cpp
$R/Unreal/UnPackageReader.cpp
$R/Unreal/UnrealPackage/UnPackage.cpp
$R/Unreal/UnrealPackage/UnPackageReader.cpp
$R/Unreal/GameDatabase.cpp
$R/Unreal/FileSystem/*.cpp
$R/Unreal/TypeInfo.cpp
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4 changes: 2 additions & 2 deletions Tools/PackageTool/Main.cpp
@@ -1,7 +1,7 @@
#include "Core.h"
#include "UnCore.h"
#include "UnPackage.h"
#include "PackageUtils.h"
#include "UnrealPackage/UnPackage.h"
#include "UnrealPackage/PackageUtils.h"

/*-----------------------------------------------------------------------------
Main function
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6 changes: 3 additions & 3 deletions Tools/PackageTool/pkgtool.project
Expand Up @@ -11,11 +11,11 @@ sources(MAIN) = {
$R/Unreal/UnCoreDecrypt.cpp
$R/Unreal/UnCoreSerialize.cpp
$R/Unreal/UnObject.cpp
$R/Unreal/UnPackage.cpp
$R/Unreal/UnPackageReader.cpp
$R/Unreal/UnrealPackage/UnPackage.cpp
$R/Unreal/UnrealPackage/UnPackageReader.cpp
$R/Unreal/UnrealPackage/PackageUtils.cpp
$R/Unreal/GameDatabase.cpp
$R/Unreal/FileSystem/*.cpp
$R/Unreal/PackageUtils.cpp
$R/Unreal/TypeInfo.cpp
$R/Core/Core.cpp
$R/Core/CoreWin32.cpp
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2 changes: 1 addition & 1 deletion Tools/PackageUnpack/Main.cpp
@@ -1,6 +1,6 @@
#include "Core.h"
#include "UnCore.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"
#include "GameDatabase.h"

#define DEF_UNP_DIR "unpacked"
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4 changes: 2 additions & 2 deletions Tools/PackageUnpack/decompress.project
Expand Up @@ -11,8 +11,8 @@ sources(MAIN) = {
$R/Unreal/UnCoreDecrypt.cpp
$R/Unreal/UnCoreSerialize.cpp
$R/Unreal/UnObject.cpp
$R/Unreal/UnPackage.cpp
$R/Unreal/UnPackageReader.cpp
$R/Unreal/UnrealPackage/UnPackage.cpp
$R/Unreal/UnrealPackage/UnPackageReader.cpp
$R/Unreal/GameDatabase.cpp
$R/Unreal/FileSystem/*.cpp
$R/Unreal/TypeInfo.cpp
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4 changes: 2 additions & 2 deletions UmodelTool/Main.cpp
Expand Up @@ -7,7 +7,7 @@
// Classes for registration
#include "UnCore.h"
#include "UnObject.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"
#include "UnrealMesh/UnAnimNotify.h"

#include "UnrealMaterial/UnMaterial.h"
Expand All @@ -30,7 +30,7 @@
#endif

#include "GameDatabase.h"
#include "PackageUtils.h"
#include "UnrealPackage/PackageUtils.h"

#include "UmodelApp.h"
#include "UmodelCommands.h"
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2 changes: 1 addition & 1 deletion UmodelTool/PackageDialog.cpp
Expand Up @@ -7,7 +7,7 @@
#include "SettingsDialog.h"
#include "AboutDialog.h"

#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"
#include "UmodelCommands.h"

#include "Parallel.h"
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1 change: 0 additions & 1 deletion UmodelTool/PackageScanDialog.cpp
Expand Up @@ -2,7 +2,6 @@

#include "BaseDialog.h"
#include "ProgressDialog.h"
#include "PackageUtils.h"

class UIPackageScanDialog : public UIBaseDialog
{
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2 changes: 1 addition & 1 deletion UmodelTool/ProgressDialog.h
@@ -1,7 +1,7 @@
#ifndef __PROGRESS_DIALOG_H__
#define __PROGRESS_DIALOG_H__

#include "PackageUtils.h" // for IProgressCallback
#include "UnrealPackage/PackageUtils.h" // for IProgressCallback

class UIProgressDialog : public UIBaseDialog, public IProgressCallback
{
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4 changes: 2 additions & 2 deletions UmodelTool/UmodelApp.cpp
Expand Up @@ -8,8 +8,8 @@

#include "UnCore.h"
#include "UnObject.h"
#include "PackageUtils.h"
#include "UnPackage.h"
#include "UnrealPackage/PackageUtils.h"
#include "UnrealPackage/UnPackage.h"

#include "UnrealMaterial/UnMaterial.h"
#include "UnrealMesh/UnMesh2.h"
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4 changes: 2 additions & 2 deletions UmodelTool/UmodelCommands.cpp
Expand Up @@ -2,9 +2,9 @@
#include "UnCore.h"

#include "UnObject.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"

#include "PackageUtils.h"
#include "UnrealPackage/PackageUtils.h"
#include "Exporters/Exporters.h"
#include "UmodelApp.h"

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1 change: 1 addition & 0 deletions UmodelTool/umodel.project
Expand Up @@ -27,6 +27,7 @@ sources(MAIN) = {
Unreal/Mesh/*.cpp
Unreal/UnrealMaterial/*.cpp
Unreal/UnrealMesh/*.cpp
Unreal/UnrealPackage/*.cpp
Unreal/Wrappers/*.cpp
Viewers/*.cpp
MeshInstance/*.cpp
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2 changes: 1 addition & 1 deletion Unreal/GameSpecific/UnMeshBatman.cpp
Expand Up @@ -6,7 +6,7 @@
#include "UnObject.h"
#include "UnrealMesh/UnMesh3.h"
#include "UnrealMesh/UnMeshTypes.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"

#include "Mesh/SkeletalMesh.h"
#include "TypeConvert.h"
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2 changes: 1 addition & 1 deletion Unreal/GameSpecific/UnMeshRune.cpp
Expand Up @@ -2,7 +2,7 @@
#include "UnCore.h"
#include "UnObject.h"
#include "UnrealMesh/UnMesh2.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"

#include "UnrealMaterial/UnMaterial.h"
#include "UnrealMaterial/UnMaterial2.h" // just for static_cast
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2 changes: 1 addition & 1 deletion Unreal/UnCoreSerialize.cpp
Expand Up @@ -4,7 +4,7 @@

#if UNREAL4
#include "UnObject.h"
#include "UnPackage.h" // for accessing FPackageFileSummary from FByteBulkData
#include "UnrealPackage/UnPackage.h" // for accessing FPackageFileSummary from FByteBulkData
#endif

#include <errno.h> // not needed for VC
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2 changes: 1 addition & 1 deletion Unreal/UnObject.cpp
Expand Up @@ -2,7 +2,7 @@
#include "UnCore.h"
#include "UE4Version.h"
#include "UnObject.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"

#include "GameDatabase.h" // for GetGameTag()

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2 changes: 1 addition & 1 deletion Unreal/UnrealMaterial/UnTexture3.cpp
Expand Up @@ -3,7 +3,7 @@
#include "UnObject.h"
#include "UnMaterial.h"
#include "UnMaterial3.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"


/*-----------------------------------------------------------------------------
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2 changes: 1 addition & 1 deletion Unreal/UnrealMaterial/UnTexture4.cpp
Expand Up @@ -5,7 +5,7 @@
#include "UnMaterial.h"
#include "UnMaterial3.h"
#include "UnMaterialExpression.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"


//#define DEBUG_TEX 1
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2 changes: 1 addition & 1 deletion Unreal/UnrealMesh/UnAnim3.cpp
Expand Up @@ -6,7 +6,7 @@
#include "UnObject.h"
#include "UnMesh3.h"
#include "UnMeshTypes.h"
#include "UnPackage.h" // for checking game type
#include "UnrealPackage/UnPackage.h" // for checking game type

#include "Mesh/SkeletalMesh.h"
#include "TypeConvert.h"
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2 changes: 1 addition & 1 deletion Unreal/UnrealMesh/UnAnim4.cpp
Expand Up @@ -6,7 +6,7 @@
#include "UnObject.h"
#include "UnMesh4.h"
#include "UnMeshTypes.h"
#include "UnPackage.h"
#include "UnrealPackage/UnPackage.h"

#include "Mesh/SkeletalMesh.h"
#include "TypeConvert.h"
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