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README.md

ScrambledPhysics

ScrambledPhysics is a simple physics engine written in 100% native Processing. The aim of the project is to create a portable (within Processing) which is good enough for basic physics simulations.

Installation

  1. Get the code by either
    • Cloning the git repository to a directory
    • Downloading the zip file
  2. Open Processing and create a new project (called anything EXCEPT ScrambledPhysics
  3. From the command line, Finder, Explorer or whatever, copy / link the file ScrambledPhysics.pde into the new Processing directory.
  4. Build your universe...

Key Concepts

Universe

Every simulation has a universe. Universes have laws and things added to them.

Laws

Laws affect the universe simulation. Some examples include:

  • Gravity - apply a force to every particle in the universe in proportion to its mass, and in the direction Gravity is pointing.
  • Coulomb - apply a force to every particle based on its charge, and the charges of every other particle in the system.

Things

Particle

About

Simple physics library for the Processing language, written in pure processing, in a single file.

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