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code_doc Bug fixes left and right Apr 27, 2012
data Fixed Makefile, MOTD Aug 26, 2012
Makefile Fixed problem with blood etc covering up items Sep 25, 2012
Makefile.Windows Some UI improvements, configurable options Aug 26, 2012
README Many minor changes. Oct 12, 2010
action.cpp Some bugfixes, edit keybindings via help menu Aug 7, 2012
action.h Some bugfixes, edit keybindings via help menu Aug 7, 2012
addiction.h Defense mode. Keybindings. Apr 23, 2012
artifact.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
artifact.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
artifactdata.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
bionics.cpp Some UI improvements. Aug 6, 2012
bionics.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
bodypart.cpp Shelters. NPC dialog and missions. Dec 8, 2011
bodypart.h Reading books is more user-friendly. Gun info is more explicit about … Feb 4, 2011
calendar.cpp Some UI improvements, configurable options Aug 26, 2012
calendar.h Some UI improvements. Aug 6, 2012
catacurse.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
catacurse.h New monster AI, many tweaks Mar 8, 2012
color.cpp Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
color.h More missions, fleshed out mission system Dec 12, 2011
computer.cpp Some UI improvements. Aug 6, 2012
computer.h Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
construction.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
construction.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
crafting.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
crafting.h Crafting + construction rewrite; some bugfixes; bayonets Nov 2, 2011
defense.cpp Bug fixes left and right Apr 27, 2012
dialogue.h Many bugfixes. Some UI improvements. Jul 13, 2012
disease.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
enums.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
event.cpp Some UI improvements. Aug 6, 2012
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
facdata.h Unified some code for how stats alter gameplay (e.g. how Dexterity al… Feb 17, 2011
faction.cpp Added break-in alarms for banks and police stations and a detailed po… Jul 25, 2011
faction.h Shelters. NPC dialog and missions. Dec 8, 2011
field.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
game.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
game.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
gamemode.cpp Defense mode. Keybindings. Apr 23, 2012
gamemode.h Bug fixes left and right Apr 27, 2012
help.cpp Some UI improvements, configurable options Aug 26, 2012
inventory.cpp Some UI improvements. Aug 6, 2012
inventory.h Many bugfixes. Some UI improvements. Jul 13, 2012
inventory_ui.cpp Many bugfixes. Some UI improvements. Jul 13, 2012
item.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
item.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
itype.h Some UI improvements. Aug 6, 2012
itypedef.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
iuse.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
iuse.h Mutation update! Jan 18, 2012
keypress.cpp Some UI improvements. Aug 6, 2012
keypress.h Bug fixes left and right Apr 27, 2012
line.cpp Some UI improvements. Aug 6, 2012
line.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
main.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
map.cpp Fixed problem with blood etc covering up items Sep 25, 2012
map.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mapbuffer.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
mapbuffer.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mapdata.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mapgen.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
mapitems.h Defense mode. Keybindings. Apr 23, 2012
mapitemsdef.cpp Some UI improvements, configurable options Aug 26, 2012
melee.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
mission.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
mission.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
mission_end.cpp Shelters. NPC dialog and missions. Dec 8, 2011
mission_fail.cpp Added some missing files! Oops. Dec 12, 2011
mission_place.cpp More missions, fleshed out mission system Dec 12, 2011
mission_start.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
missiondef.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
monattack.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
monattack.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mondeath.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
mondeath.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mongroup.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
mongroupdef.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
monitemsdef.cpp Several game-breaking bug fixes. Good night. Jul 2, 2012
monmove.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
monster.cpp Removed some debug messages. Aug 26, 2012
monster.h Some UI improvements. Aug 6, 2012
morale.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
moraledata.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mtype.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
mtypedef.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
mutation.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
mutation.h New monster AI, many tweaks Mar 8, 2012
mutation_data.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
newcharacter.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
npc.cpp Many bugfixes. Some UI improvements. Jul 13, 2012
npc.h Many bugfixes. Some UI improvements. Jul 13, 2012
npcmove.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
npctalk.cpp Some UI improvements. Aug 6, 2012
omdata.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
options.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
options.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
output.cpp Some UI improvements, configurable options Aug 26, 2012
output.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
overmap.cpp Some UI improvements, configurable options Aug 26, 2012
overmap.h Some UI improvements, configurable options Aug 26, 2012
player.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
player.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
pldata.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h Complete computer rewrite. Several other changes. Jul 22, 2011
ranged.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
rng.cpp Added swamp monsters and stabbing weapons; also the weapon_flag enum … May 4, 2011
rng.h first commit Oct 4, 2010
settlement.cpp Big ol update, many changes. Oct 5, 2011
settlement.h Big ol update, many changes. Oct 5, 2011
setvector.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
setvector.h Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
skill.cpp Some UI improvements. Aug 6, 2012
skill.h Some UI improvements. Aug 6, 2012
texthash.cpp Huge construction and inventory update. Clean build and save removal … Sep 19, 2011
texthash.h Complete computer rewrite. Several other changes. Jul 22, 2011
tileray.cpp Adding missing files, lol Jun 30, 2012
tileray.h Adding missing files, lol Jun 30, 2012
trap.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
trapdef.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
trapfunc.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
tutorial.cpp Bug fixes left and right Apr 27, 2012
tutorial.h Defense mode. Keybindings. Apr 23, 2012
veh_interact.cpp Rewrote map saving; entire map is stored in memory Sep 24, 2012
veh_interact.h Adding missing files, lol Jun 30, 2012
veh_type.h Some UI improvements, configurable options Aug 26, 2012
veh_typedef.cpp Adding missing files, lol Jun 30, 2012
vehicle.cpp Some UI improvements, configurable options Aug 26, 2012
vehicle.h Adding missing files, lol Jun 30, 2012
weather.cpp Mutation update! Jan 18, 2012
weather.h Megastores. Long-range mapping. Bugfixes and tweaks. Nov 18, 2011
weather_data.h Megastores. Long-range mapping. Bugfixes and tweaks. Nov 18, 2011
wish.cpp Some UI improvements, configurable options Aug 26, 2012