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Terrain look could be improved #3

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MCMic opened this issue Jan 8, 2014 · 1 comment
Open

Terrain look could be improved #3

MCMic opened this issue Jan 8, 2014 · 1 comment

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@MCMic
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@MCMic MCMic commented Jan 8, 2014

The water is now looking great, which makes the sand and grass looks ugly.
It would be awesome to have 3D grass (like this for instance : http://youtu.be/qUuAHDixHMk ).
Sand could have some particle effects when walked on so that it seems some sand goes into dust under pony hooves.
Water splash would be good too.

@ginkgo
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@ginkgo ginkgo commented Jan 13, 2014

Hey MCMic,

I guess you could quite realistic grass effects with current hardware features. This paper is a good example of what is possible with hardware tessellation for instance:
http://www.cg.tuwien.ac.at/research/publications/2013/JAHRMANN-2013-IGR/

The way Blender does it is essentially brute-force, creating and rendering lots of geometry. This isn't really suitable for a real-time game.

The thing is that I sorta want to keep the hardware requirements of the game reasonably low. I also have the feeling that adding an effect like this would be too much work for me. Maybe some shell-based algorithm or a few bushes of grass scattered over the map like in Zelda Wind Waker might be an option.

I've created a thread on freegamedev to discuss feature additions to the game, btw: http://forum.freegamedev.net/viewtopic.php?f=22&t=5224

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