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* alloc.c - specialized allocator for internal objects
* Copyright (C) 2006 Linus Torvalds
* The standard malloc/free wastes too much space for objects, partly because
* it maintains all the allocation infrastructure (which isn't needed, since
* we never free an object descriptor anyway), but even more because it ends
* up with maximal alignment because it doesn't know what the object alignment
* for the new allocation is.
#include "cache.h"
#include "object.h"
#include "blob.h"
#include "tree.h"
#include "commit.h"
#include "tag.h"
#define BLOCKING 1024
#define DEFINE_ALLOCATOR(name, type) \
static unsigned int name##_allocs; \
void *alloc_##name##_node(void) \
{ \
static int nr; \
static type *block; \
void *ret; \
if (!nr) { \
nr = BLOCKING; \
block = xmalloc(BLOCKING * sizeof(type)); \
} \
nr--; \
name##_allocs++; \
ret = block++; \
memset(ret, 0, sizeof(type)); \
return ret; \
union any_object {
struct object object;
struct blob blob;
struct tree tree;
struct commit commit;
struct tag tag;
DEFINE_ALLOCATOR(blob, struct blob)
DEFINE_ALLOCATOR(tree, struct tree)
DEFINE_ALLOCATOR(commit, struct commit)
DEFINE_ALLOCATOR(tag, struct tag)
DEFINE_ALLOCATOR(object, union any_object)
static void report(const char *name, unsigned int count, size_t size)
fprintf(stderr, "%10s: %8u (%"PRIuMAX" kB)\n",
name, count, (uintmax_t) size);
#define REPORT(name) \
report(#name, name##_allocs, name##_allocs*sizeof(struct name) >> 10)
void alloc_report(void)
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