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Updating the extension fails because native DLLs are loaded #24
If you import the new extension into a project that's already running it, the native DLLs are locked and the whole thing fails miserably.
We need to have a way of disabling the extension so that DLLs aren't loaded and the importing works, or having a separate installer that puts the DLLs in their right place after installation, so that on the next Unity restart we can run that before DLLs are loaded.
I'm not sure how this workflow will play out. Ideas?