You can clone with
HTTPS or Subversion.
Although it is clear that the code should be open source and available through the entrants' repo, what about assets? Do these have to have similarly permissive licenses? I am mainly thinking of sound. Obviously it's completely trivial to load them from another location (so they are not included in the repository) but is this permitted?
I'd say this is fine. In fact, git doesn't tend to play nicely with binary assets, so linking them in from another location should be ok.
@leereilly should probably weigh in as a judge.
Ideally, I'd like to see all of the assets in the GitHub repository. If there's a good reason not to include it in the repository, I'd entertain it though.
Add Google Analytics, close #28
I'm using Unity, I'm totally ok with sharing any assets I make. Code, 3d models and animation. But any out of the box assets or paid assets I shouldn't be sharing. Will I still be able to compete if the COMPLETE source isn't pushed?
Of course! If you could just leave a note in the README what 3rd-party/paid dependencies are missing, that'd be awesome!
Tie action sprites to controls