Do assets need to be open source / creative commons? #28

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anthonyfinch opened this Issue Oct 26, 2012 · 4 comments

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@anthonyfinch

Although it is clear that the code should be open source and available through the entrants' repo, what about assets? Do these have to have similarly permissive licenses? I am mainly thinking of sound. Obviously it's completely trivial to load them from another location (so they are not included in the repository) but is this permitted?

@ShepBook

I'd say this is fine. In fact, git doesn't tend to play nicely with binary assets, so linking them in from another location should be ok.

@leereilly should probably weigh in as a judge.

@leereilly
GitHub member

Ideally, I'd like to see all of the assets in the GitHub repository. If there's a good reason not to include it in the repository, I'd entertain it though.

Cheers,
Lee 🍻

@penpen penpen pushed a commit to penpen/game-off-2012 that referenced this issue Nov 21, 2012
@mvasilkov mvasilkov Add Google Analytics, close #28 ffb3e2e
@Finjitzu

I'm using Unity, I'm totally ok with sharing any assets I make. Code, 3d models and animation. But any out of the box assets or paid assets I shouldn't be sharing. Will I still be able to compete if the COMPLETE source isn't pushed?

@leereilly
GitHub member

Of course! If you could just leave a note in the README what 3rd-party/paid dependencies are missing, that'd be awesome!

Cheers,
Lee 🍻

@conzett conzett referenced this issue in conzett/game-off-2012 Nov 29, 2012
@conzett conzett Tie action sprites to controls
Closes #28
5801f2b
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