C++ wrapper library for making games with SDL and OpenGL
I wanted to learn how to use SDL and OpenGL to make a game, so I started by building this little library that wraps common SDL and OpenGL application tasks into a collection of re-usable code. This has probably been done before, and will certainly be done again, but I like to learn by doing :)
Note: I haven't fully tested the 'install' yet, so you probably want to use a custom prefix during configure for now.
Use autotools to configure, build, and install:
$ autoreconf -i $ ./configure $ make # make install
Copyright 2013 Alex Gladd
Gladdware-gamelib is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Gladdware-gamelib is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with Gladdware-gamelib. If not, see http://www.gnu.org/licenses/.
I learned a lot about SDL, OpenGL, etc. through various tutorials: