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Just to confirm, does this mean changing back and forth between windowed/fullscreen while keeping the OpenGL context intact? Thanks!
Yes, exactly so.
That would be fantastic
This is being worked on in the setwindowmonitor branch.
In case you need a sample for OS X, this is what I did in order to toggle fullscreen on Mac without losing the GL context:
fixes a problem on Linux where apparently there is no "primary" monit…
…or returned (NULL)