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Window mode switching #43

Open
elmindreda opened this Issue · 5 comments

4 participants

@elmindreda
Owner

No description provided.

@agustincordes

Just to confirm, does this mean changing back and forth between windowed/fullscreen while keeping the OpenGL context intact? Thanks!

@elmindreda
Owner

Yes, exactly so.

@Zenroth

That would be fantastic

@elmindreda
Owner

This is being worked on in the setwindowmonitor branch.

@elmindreda elmindreda was assigned
@ricardoquesada

In case you need a sample for OS X, this is what I did in order to toggle fullscreen on Mac without losing the GL context:
https://github.com/cocos2d/cocos2d-iphone/blob/develop-v2/cocos2d/Platforms/Mac/CCDirectorMac.m#L119

@elmindreda elmindreda referenced this issue from a commit in PixarAnimationStudios/OpenSubdiv
@manuelk manuelk fixes a problem on Linux where apparently there is no "primary" monit…
…or returned (NULL)

fixes #113
45b38e5
@elmindreda elmindreda modified the milestone: 3.2, 3.1
@arampl arampl referenced this issue
Open

Tool windows #293

@elmindreda elmindreda added the Wayland label
@andykorth andykorth referenced this issue in andykorth/Pencil.Gaming
Open

Toggling to full screen causes SystemAccessViolations #30

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