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Support for haptic feedback (vibration, rumble) #57

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elmindreda opened this Issue Jun 17, 2013 · 12 comments

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elmindreda commented Jun 17, 2013

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@thekitchensink

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thekitchensink commented Nov 19, 2016

Any update on this?

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elmindreda commented Nov 21, 2016

@thekitchensink Not yet. I will post here when there is.

@kevinmoran

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kevinmoran commented Mar 10, 2017

Just gonna throw my vote of support in here, this is pretty much the only feature I'm missing in GLFW.

@elmindreda

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elmindreda commented Mar 10, 2017

Will start on this at some point after #900.

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elmindreda commented Jun 15, 2017

All necessary joystick API transitions have been made. The way is clear to implement this now.

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elmindreda commented Jul 8, 2017

#900 is done.

@elmindreda elmindreda changed the title from Support for haptic feedback to Support for haptic feedback (vibration, rumble) Jul 8, 2017

@kevinmoran

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kevinmoran commented Jul 9, 2017

Awesome, looking forward to this feature but no rush

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elmindreda commented Aug 10, 2017

Does anyone following this issue need a more complex interface than XInputSetState and if so why?

@elmindreda elmindreda modified the milestones: 3.3, 3.4 Sep 17, 2017

@sir-pinecone

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sir-pinecone commented Sep 27, 2017

Hey @elmindreda, do you happen to have an ETA on the haptic feedback support? I need to add this to my game soon so I'm just trying to decide if I should wait for your patch or code something myself. I already wrote some first pass code for this in a different project which I can probably retrofit into a fork of glfw. Thanks

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elmindreda commented Sep 27, 2017

@sir-pinecone No ETA, sorry. Go ahead and roll your own for now.

@JuKu

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JuKu commented Sep 24, 2018

@elmindreda Is there an update?

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elmindreda commented Nov 1, 2018

Not right now. Finishing up 3.3, which has been repeatedly delayed due to Life happening.

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