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Support for UWP apps #942

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jboich opened this Issue Feb 6, 2017 · 7 comments

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jboich commented Feb 6, 2017

Hi.
Does GLFW support UWP apps (Windows 10 )?
I tried to use precompiled glfw3dll.lib and get an error when trying to launch app (though it builds without errors)

The program 'App1.exe' has exited with code -1073741515 (0xc0000135) 'A dependent dll was not found'.

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GLFW does not currently support UWP. I believe UWP doesn't currently provide sane access to OpenGL or Vulkan.

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elmindreda commented Feb 6, 2017

GLFW does not currently support UWP. I believe UWP doesn't currently provide sane access to OpenGL or Vulkan.

@elmindreda elmindreda self-assigned this Feb 6, 2017

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jboich Feb 6, 2017

ok. thanks for the quick response!

jboich commented Feb 6, 2017

ok. thanks for the quick response!

@elmindreda elmindreda added the waiting label Feb 7, 2017

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What rendering API were you planning to use on UWP?

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elmindreda commented Feb 7, 2017

What rendering API were you planning to use on UWP?

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jboich Feb 7, 2017

We would like to use all basic API of OpenGL 3.2, 3.3 at least. We are also interested in having multiple render targets feature.

jboich commented Feb 7, 2017

We would like to use all basic API of OpenGL 3.2, 3.3 at least. We are also interested in having multiple render targets feature.

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Right. As far as I know, Microsoft has not made that available on UWP.

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elmindreda commented Feb 7, 2017

Right. As far as I know, Microsoft has not made that available on UWP.

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For a similar library that does support WinRT/UWP, check out SDL2. You will need to use Microsoft rendering APIs or ANGLE, though.

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elmindreda commented Feb 7, 2017

For a similar library that does support WinRT/UWP, check out SDL2. You will need to use Microsoft rendering APIs or ANGLE, though.

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If you limit yourself to GLES 2.0 or 3.0, wouldn’t it be transparent to use ANGLE’s libEGL and libGLESv2 with GLFW? (Note that I never tried this configuration, this is pure speculation.)

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linkmauve commented Feb 7, 2017

If you limit yourself to GLES 2.0 or 3.0, wouldn’t it be transparent to use ANGLE’s libEGL and libGLESv2 with GLFW? (Note that I never tried this configuration, this is pure speculation.)

@elmindreda elmindreda removed the waiting label Feb 27, 2017

@elmindreda elmindreda closed this Feb 27, 2017

@elmindreda elmindreda added this to the milestone Feb 27, 2017

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