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Add possible errors comment #2007

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The top-level source for glfwGetGamepadName shows it is possible for it to set GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.

The top-level source for `glfwGetGamepadName` shows it is possible for it to set `GLFW_NOT_INITIALIZED` and `GLFW_INVALID_ENUM`.
@elmindreda elmindreda self-assigned this Dec 8, 2021
@elmindreda elmindreda added bug Bug reports and bugfix pull requests documentation verified Reproduced or otherwise verified bugs labels Dec 8, 2021
@elmindreda elmindreda added this to the 3.3.7 milestone Dec 8, 2021
@elmindreda elmindreda closed this in c19f36b Dec 9, 2021
@InKryption InKryption deleted the patch-1 branch December 9, 2021 19:23
elmindreda pushed a commit that referenced this pull request Dec 9, 2021
The reference documentation for glfwGetGamepadName lacked the possible
errors section.

Closes #2007

(cherry picked from commit c19f36b)
@elmindreda elmindreda modified the milestones: 3.3.7, 3.3.6 Dec 9, 2021
swarnimarun pushed a commit to swarnimarun/glfw-meson that referenced this pull request Jul 9, 2022
The reference documentation for glfwGetGamepadName lacked the possible
errors section.

Closes glfw#2007

(cherry picked from commit c19f36b)
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