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Kilo Studio http://www.kilo.sg
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HaxeVX - Haxe-powered VueJS/Vuex development. Why? So you can write HTML application/interface templates in fully strict-typed-safe Haxe, while using haxevx as a seamless bridge to your existing Ha…
A quad-tree based LOD (level-of-detail) terrain engine running under Alternativa3D 8, for handling large terrain environments.
A (backburner wip/legacy) 3D open-world tactics RPG using the Ash framework and Ash3D boiler-plate.
SG-Camo Collections is a personal suite branch of display classes, UI, behaviours and interfaces developed specifically for AS3/Flash development.
A Haxe-port and modification of the Ash entity framework (for game development) and data structure generics (for general use).
322 contributions in the last year
Created a pull request in playcanvas/engine that received 2 comments
Created an issue in playcanvas/engine that received 4 comments
The customChunk code in standard material is missing in basic material. Does it mean basic materials don't support customChunks?