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| //! Describes miscellaneous parameters to be used when drawing. | |
| //! | |
| //! # Example | |
| //! | |
| //! ```rust | |
| //! let params = glium::DrawParameters { | |
| //! depth: glium::Depth { | |
| //! test: glium::draw_parameters::DepthTest::IfLess, | |
| //! write: true, | |
| //! .. Default::default() | |
| //! }, | |
| //! scissor: Some(glium::Rect { bottom: 0, left: 100, width: 100, height: 200 }), | |
| //! .. Default::default() | |
| //! }; | |
| //! ``` | |
| //! | |
| //! # Queries | |
| //! | |
| //! Query objects allow you to obtain information about the rendering process. For example, a | |
| //! `SamplesPassedQuery` allows you to know the number of samples that have been drawn. | |
| //! | |
| //! ```no_run | |
| //! # let display: glium::Display = unsafe { ::std::mem::uninitialized() }; | |
| //! let query = glium::draw_parameters::SamplesPassedQuery::new(&display).unwrap(); | |
| //! let params = glium::DrawParameters { | |
| //! samples_passed_query: Some((&query).into()), | |
| //! .. Default::default() | |
| //! }; | |
| //! ``` | |
| //! | |
| //! After drawing with these parameters, you can retrieve the value inside the query: | |
| //! | |
| //! ```no_run | |
| //! # let query: glium::draw_parameters::SamplesPassedQuery = unsafe { std::mem::uninitialized() }; | |
| //! let value = query.get(); | |
| //! ``` | |
| //! | |
| //! This operation will consume the query and block until the GPU has finished drawing. Instead, | |
| //! you can also use the query as a condition for drawing: | |
| //! | |
| //! ```no_run | |
| //! # let query: glium::draw_parameters::SamplesPassedQuery = unsafe { std::mem::uninitialized() }; | |
| //! let params = glium::DrawParameters { | |
| //! condition: Some(glium::draw_parameters::ConditionalRendering { | |
| //! query: (&query).into(), | |
| //! wait: true, | |
| //! per_region: true, | |
| //! }), | |
| //! .. Default::default() | |
| //! }; | |
| //! ``` | |
| //! | |
| //! If you use conditional rendering, glium will submit the draw command but the GPU will execute | |
| //! it only if the query contains a value different from 0. | |
| //! | |
| //! ## WrongQueryOperation errors | |
| //! | |
| //! OpenGL puts some restrictions about the usage of queries. If you draw one or several times | |
| //! with a query, then draw *without* that query, then the query cannot be used again. Trying | |
| //! to draw with it results in a `WrongQueryOperation` error returned by the `draw` function. | |
| //! | |
| //! For the same reasons, as soon as you call `is_ready` on a query it will stop being usable. | |
| //! | |
| use gl; | |
| use context; | |
| use context::Context; | |
| use version::Version; | |
| use version::Api; | |
| use index::PrimitiveType; | |
| use QueryExt; | |
| use CapabilitiesSource; | |
| use DrawError; | |
| use Rect; | |
| use ToGlEnum; | |
| use vertex::TransformFeedbackSession; | |
| use std::mem; | |
| use std::ops::Range; | |
| pub use self::blend::{Blend, BlendingFunction, LinearBlendingFactor}; | |
| pub use self::depth::{Depth, DepthTest, DepthClamp}; | |
| pub use self::query::{QueryCreationError}; | |
| pub use self::query::{SamplesPassedQuery, TimeElapsedQuery, PrimitivesGeneratedQuery}; | |
| pub use self::query::{AnySamplesPassedQuery, TransformFeedbackPrimitivesWrittenQuery}; | |
| pub use self::stencil::{StencilTest, StencilOperation, Stencil}; | |
| mod blend; | |
| mod depth; | |
| mod query; | |
| mod stencil; | |
| /// Describes how triangles should be filtered before the fragment processing. Backface culling | |
| /// is purely an optimization. If you don't know what this does, just use `CullingDisabled`. | |
| /// | |
| /// # Backface culling | |
| /// | |
| /// After the vertex shader stage, the GPU knows the 2D coordinates of each vertex of | |
| /// each triangle. | |
| /// | |
| /// For a given triangle, there are only two situations: | |
| /// | |
| /// - The vertices are arranged in a clockwise direction on the screen. | |
| /// - The vertices are arranged in a counterclockwise direction on the screen. | |
| /// | |
| /// If you wish so, you can ask the GPU to discard all the primitives that belong to one | |
| /// of these two categories. | |
| /// | |
| /// ## Example | |
| /// | |
| /// The vertices of this triangle are counter-clock-wise. | |
| /// | |
| /// <svg width="556.84381" height="509.69049" version="1.1"> | |
| /// <g transform="translate(-95.156215,-320.37201)"> | |
| /// <path style="fill:none;stroke:#000000;stroke-width:4;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none" d="M 324.25897,418.99654 539.42145,726.08292 212.13204,741.23521 z" /> | |
| /// <text style="font-size:40px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans" x="296.98483" y="400.81378"><tspan x="296.98483" y="400.81378">1</tspan></text> | |
| /// <text style="font-size:40px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans" x="175.22902" y="774.8031"><tspan x="175.22902" y="774.8031">2</tspan></text> | |
| /// <text style="font-size:40px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans" x="555.58386" y="748.30627"><tspan x="555.58386" y="748.30627">3</tspan></text> | |
| /// </g> | |
| /// </svg> | |
| /// | |
| /// # Usage | |
| /// | |
| /// The trick is that if you make a 180° rotation of a shape, all triangles that were | |
| /// clockwise become counterclockwise and vice versa. | |
| /// | |
| /// Therefore you can arrange your model so that the triangles that are facing the screen | |
| /// are all either clockwise or counterclockwise, and all the triangle are *not* facing | |
| /// the screen are the other one. | |
| /// | |
| /// By doing so you can use backface culling to discard all the triangles that are not | |
| /// facing the screen, and increase your framerate. | |
| /// | |
| #[derive(Clone, Copy, Debug, PartialEq, Eq)] | |
| pub enum BackfaceCullingMode { | |
| /// All triangles are always drawn. | |
| CullingDisabled, | |
| /// Triangles whose vertices are counterclockwise won't be drawn. | |
| CullCounterClockwise, | |
| /// Triangles whose vertices are clockwise won't be drawn. | |
| CullClockwise | |
| } | |
| /// Defines how the device should render polygons. | |
| /// | |
| /// The usual value is `Fill`, which fills the content of polygon with the color. However other | |
| /// values are sometimes useful, especially for debugging purposes. | |
| /// | |
| /// # Example | |
| /// | |
| /// The same triangle drawn respectively with `Fill`, `Line` and `Point` (barely visible). | |
| /// | |
| /// <svg width="890.26135" height="282.59375" version="1.1"> | |
| /// <g transform="translate(0,-769.9375)"> | |
| /// <path style="fill:#ff0000;fill-opacity:1;stroke:none" d="M 124.24877,771.03979 258.59906,1051.8622 0,1003.3749 z" /> | |
| /// <path style="fill:none;fill-opacity:1;stroke:#ff0000;stroke-opacity:1" d="M 444.46713,771.03979 578.81742,1051.8622 320.21836,1003.3749 z" /> | |
| /// <path style="fill:#ff0000;fill-opacity:1;stroke:none" d="m 814.91074,385.7662 c 0,0.0185 -0.015,0.0335 -0.0335,0.0335 -0.0185,0 -0.0335,-0.015 -0.0335,-0.0335 0,-0.0185 0.015,-0.0335 0.0335,-0.0335 0.0185,0 0.0335,0.015 0.0335,0.0335 z" transform="matrix(18.833333,0,0,18.833333,-14715.306,-6262.0056)" /> | |
| /// <path style="fill:#ff0000;fill-opacity:1;stroke:none" d="m 814.91074,385.7662 c 0,0.0185 -0.015,0.0335 -0.0335,0.0335 -0.0185,0 -0.0335,-0.015 -0.0335,-0.0335 0,-0.0185 0.015,-0.0335 0.0335,-0.0335 0.0185,0 0.0335,0.015 0.0335,0.0335 z" transform="matrix(18.833333,0,0,18.833333,-14591.26,-6493.994)" /> | |
| /// <path style="fill:#ff0000;fill-opacity:1;stroke:none" d="m 814.91074,385.7662 c 0,0.0185 -0.015,0.0335 -0.0335,0.0335 -0.0185,0 -0.0335,-0.015 -0.0335,-0.0335 0,-0.0185 0.015,-0.0335 0.0335,-0.0335 0.0185,0 0.0335,0.015 0.0335,0.0335 z" transform="matrix(18.833333,0,0,18.833333,-14457.224,-6213.6135)" /> | |
| /// </g> | |
| /// </svg> | |
| /// | |
| #[derive(Clone, Copy, Debug, PartialEq, Eq)] | |
| pub enum PolygonMode { | |
| /// Only draw a single point at each vertex. | |
| /// | |
| /// All attributes that apply to points (`point_size`) are used when using this mode. | |
| Point, | |
| /// Only draw a line in the boundaries of each polygon. | |
| /// | |
| /// All attributes that apply to lines (`line_width`) are used when using this mode. | |
| Line, | |
| /// Fill the content of the polygon. This is the default mode. | |
| Fill, | |
| } | |
| impl ToGlEnum for PolygonMode { | |
| #[inline] | |
| fn to_glenum(&self) -> gl::types::GLenum { | |
| match *self { | |
| PolygonMode::Point => gl::POINT, | |
| PolygonMode::Line => gl::LINE, | |
| PolygonMode::Fill => gl::FILL, | |
| } | |
| } | |
| } | |
| /// Specifies a hint for the smoothing. | |
| /// | |
| /// Note that this is just a hint and the driver may disregard it. | |
| #[derive(Clone, Copy, Debug, PartialEq, Eq)] | |
| pub enum Smooth { | |
| /// The most efficient option should be chosen. | |
| Fastest, | |
| /// The most correct, or highest quality, option should be chosen. | |
| Nicest, | |
| /// No preference. | |
| DontCare, | |
| } | |
| impl ToGlEnum for Smooth { | |
| #[inline] | |
| fn to_glenum(&self) -> gl::types::GLenum { | |
| match *self { | |
| Smooth::Fastest => gl::FASTEST, | |
| Smooth::Nicest => gl::NICEST, | |
| Smooth::DontCare => gl::DONT_CARE, | |
| } | |
| } | |
| } | |
| /// The vertex to use for flat shading. | |
| #[derive(Clone, Copy, Debug, PartialEq, Eq)] | |
| pub enum ProvokingVertex { | |
| /// Use the last vertex of each primitive. | |
| LastVertex, | |
| /// Use the first vertex of each primitive. | |
| /// | |
| /// Note that for triangle fans, this is not the first vertex but the second vertex. | |
| FirstVertex, | |
| } | |
| /// Represents the parameters to use when drawing. | |
| /// | |
| /// Example: | |
| /// | |
| /// ``` | |
| /// let params = glium::DrawParameters { | |
| /// depth: glium::Depth { | |
| /// test: glium::DepthTest::IfLess, | |
| /// write: true, | |
| /// .. Default::default() | |
| /// }, | |
| /// .. Default::default() | |
| /// }; | |
| /// ``` | |
| /// | |
| #[derive(Clone, Debug)] | |
| pub struct DrawParameters<'a> { | |
| /// How the fragment will interact with the depth buffer. | |
| pub depth: Depth, | |
| /// How the fragment will interact with the stencil buffer. | |
| pub stencil: Stencil, | |
| /// The effect that the GPU will use to merge the existing pixel with the pixel that is | |
| /// being written. | |
| pub blend: Blend, | |
| /// Allows you to disable some color components. | |
| /// | |
| /// This affects all attachments to the framebuffer. It's at the same level as the | |
| /// blending function. | |
| /// | |
| /// The parameters are in order: red, green, blue, alpha. `true` means that the given | |
| /// component will be written, `false` means that it will be ignored. The default value | |
| /// is `(true, true, true, true)`. | |
| pub color_mask: (bool, bool, bool, bool), | |
| /// Width in pixels of the lines to draw when drawing lines. | |
| /// | |
| /// `None` means "don't care". Use this when you don't draw lines. | |
| pub line_width: Option<f32>, | |
| /// Diameter in pixels of the points to draw when drawing points. | |
| /// | |
| /// `None` means "don't care". Use this when you don't draw points. | |
| pub point_size: Option<f32>, | |
| /// If the bit corresponding to 2^i is 1 in the bitmask, then GL_CLIP_DISTANCEi is enabled. | |
| /// | |
| /// The most common value for GL_MAX_CLIP_DISTANCES is 8, so 32 bits in the mask is plenty. | |
| /// | |
| /// See `https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/gl_ClipDistance.xhtml`. | |
| pub clip_planes_bitmask: u32, | |
| /// Whether or not the GPU should filter out some faces. | |
| /// | |
| /// After the vertex shader stage, the GPU will try to remove the faces that aren't facing | |
| /// the camera. | |
| /// | |
| /// See the `BackfaceCullingMode` documentation for more infos. | |
| pub backface_culling: BackfaceCullingMode, | |
| /// How to render polygons. The default value is `Fill`. | |
| /// | |
| /// See the documentation of `PolygonMode` for more infos. | |
| pub polygon_mode: PolygonMode, | |
| /// Whether multisample antialiasing (MSAA) should be used. Default value is `true`. | |
| /// | |
| /// Note that you will need to set the appropriate option when creating the window. | |
| /// The recommended way to do is to leave this to `true`, and adjust the option when | |
| /// creating the window. | |
| pub multisampling: bool, | |
| /// Whether dithering is activated. Default value is `true`. | |
| /// | |
| /// Dithering will smoothen the transition between colors in your color buffer. | |
| pub dithering: bool, | |
| /// The viewport to use when drawing. | |
| /// | |
| /// The X and Y positions of your vertices are mapped to the viewport so that `(-1, -1)` | |
| /// corresponds to the lower-left hand corner and `(1, 1)` corresponds to the top-right | |
| /// hand corner. Any pixel outside of the viewport is discarded. | |
| /// | |
| /// You can specify a viewport greater than the target if you want to stretch the image. | |
| /// | |
| /// `None` means "use the whole surface". | |
| pub viewport: Option<Rect>, | |
| /// If specified, only pixels in this rect will be displayed. Default is `None`. | |
| /// | |
| /// This is different from a viewport. The image will stretch to fill the viewport, but | |
| /// not the scissor box. | |
| pub scissor: Option<Rect>, | |
| /// If `false`, the pipeline will stop after the primitives generation stage. The default | |
| /// value is `true`. | |
| /// | |
| /// If `false`, the fragment shader of your program won't be executed. | |
| /// | |
| /// If `false`, drawing may return `TransformFeedbackNotSupported` if the backend doesn't | |
| /// support this feature. | |
| /// | |
| /// This parameter may seem pointless, but it can be useful when you use transform | |
| /// feedback or if you just use your shaders to write to a buffer. | |
| pub draw_primitives: bool, | |
| /// If set, each sample (ie. usually each pixel) written to the output adds one to the | |
| /// counter of the `SamplesPassedQuery`. | |
| pub samples_passed_query: Option<SamplesQueryParam<'a>>, | |
| /// If set, the time it took for the GPU to execute this draw command is added to the total | |
| /// stored inside the `TimeElapsedQuery`. | |
| pub time_elapsed_query: Option<&'a TimeElapsedQuery>, | |
| /// If set, the number of primitives generated is added to the total stored inside the query. | |
| pub primitives_generated_query: Option<&'a PrimitivesGeneratedQuery>, | |
| /// If set, the number of vertices written by transform feedback. | |
| pub transform_feedback_primitives_written_query: | |
| Option<&'a TransformFeedbackPrimitivesWrittenQuery>, | |
| /// If set, the commands will only be executed if the specified query contains `true` or | |
| /// a number different than 0. | |
| pub condition: Option<ConditionalRendering<'a>>, | |
| /// If set, then the generated primitives will be written back to a buffer. | |
| pub transform_feedback: Option<&'a TransformFeedbackSession<'a>>, | |
| /// If set, then the generated primitives will be smoothed. | |
| /// | |
| /// Note that blending needs to be enabled for this to work. | |
| pub smooth: Option<Smooth>, | |
| /// In your vertex shader or geometry shader, you have the possibility to mark some output | |
| /// varyings as `flat`. If this is the case, the value of one of the vertices will be used | |
| /// for the whole primitive. This variable allows you to specify which vertex. | |
| /// | |
| /// The default value is `LastVertex`, as this is the default in OpenGL. Any other value can | |
| /// potentially trigger a `ProvokingVertexNotSupported` error. Most notably OpenGL ES doesn't | |
| /// support anything else but `LastVertex`. | |
| pub provoking_vertex: ProvokingVertex, | |
| /// Hint for the GPU of the bounding box of the geometry. | |
| /// | |
| /// If you're using geometry shaders or tessellation shaders, it can be extremely advantageous | |
| /// for the GPU to know where on the screen the primitive is. This field specifies the | |
| /// bounding box (`x`, `y`, `z`, `w`) of the primitive and serves as a hint to the GPU. | |
| /// | |
| /// The GPU is free not to draw samples outside of the bounding box. Whether the samples are | |
| /// drawn is implementation-specific. | |
| /// | |
| /// This field is useless if you're not using a geometry shader or tessellation shader. | |
| /// | |
| /// Since this is purely an optimization, this parameter is ignored if the backend doesn't | |
| /// support it. | |
| pub primitive_bounding_box: (Range<f32>, Range<f32>, Range<f32>, Range<f32>), | |
| /// If enabled, will split the index buffer (if any is used in the draw call) | |
| /// at the MAX value of the IndexType (u8::MAX, u16::MAX or u32::MAX) and start a new primitive | |
| /// of the same type ("primitive restarting"). Supported on > OpenGL 3.1 or OpenGL ES 3.0. | |
| /// If the backend does not support GL_PRIMITIVE_RESTART_FIXED_INDEX, an Error | |
| /// of type `FixedIndexRestartingNotSupported` will be returned. | |
| pub primitive_restart_index: bool, | |
| } | |
| /// Condition whether to render or not. | |
| #[derive(Debug, Copy, Clone)] | |
| pub struct ConditionalRendering<'a> { | |
| /// The query to use. | |
| pub query: SamplesQueryParam<'a>, | |
| /// If true, the GPU will wait until the query result has been obtained. If false, the GPU | |
| /// is free to ignore the query and draw anyway. | |
| pub wait: bool, | |
| /// If true, only samples that match those that were written with the query active will | |
| /// be drawn. | |
| pub per_region: bool, | |
| } | |
| /// The query to use for samples counting. | |
| #[derive(Debug, Copy, Clone)] | |
| pub enum SamplesQueryParam<'a> { | |
| /// A `SamplesPassedQuery`. | |
| SamplesPassedQuery(&'a SamplesPassedQuery), | |
| /// A `AnySamplesPassedQuery`. | |
| AnySamplesPassedQuery(&'a AnySamplesPassedQuery), | |
| } | |
| impl<'a> From<&'a SamplesPassedQuery> for SamplesQueryParam<'a> { | |
| #[inline] | |
| fn from(r: &'a SamplesPassedQuery) -> SamplesQueryParam<'a> { | |
| SamplesQueryParam::SamplesPassedQuery(r) | |
| } | |
| } | |
| impl<'a> From<&'a AnySamplesPassedQuery> for SamplesQueryParam<'a> { | |
| #[inline] | |
| fn from(r: &'a AnySamplesPassedQuery) -> SamplesQueryParam<'a> { | |
| SamplesQueryParam::AnySamplesPassedQuery(r) | |
| } | |
| } | |
| impl<'a> Default for DrawParameters<'a> { | |
| fn default() -> DrawParameters<'a> { | |
| DrawParameters { | |
| depth: Depth::default(), | |
| stencil: Default::default(), | |
| blend: Default::default(), | |
| color_mask: (true, true, true, true), | |
| line_width: None, | |
| point_size: None, | |
| backface_culling: BackfaceCullingMode::CullingDisabled, | |
| polygon_mode: PolygonMode::Fill, | |
| clip_planes_bitmask: 0, | |
| multisampling: true, | |
| dithering: true, | |
| viewport: None, | |
| scissor: None, | |
| draw_primitives: true, | |
| samples_passed_query: None, | |
| time_elapsed_query: None, | |
| primitives_generated_query: None, | |
| transform_feedback_primitives_written_query: None, | |
| condition: None, | |
| transform_feedback: None, | |
| smooth: None, | |
| provoking_vertex: ProvokingVertex::LastVertex, | |
| primitive_bounding_box: (-1.0 .. 1.0, -1.0 .. 1.0, -1.0 .. 1.0, -1.0 .. 1.0), | |
| primitive_restart_index: false, | |
| } | |
| } | |
| } | |
| /// DEPRECATED. Checks parameters and returns an error if something is wrong. | |
| pub fn validate(context: &Context, params: &DrawParameters) -> Result<(), DrawError> { | |
| if params.depth.range.0 < 0.0 || params.depth.range.0 > 1.0 || | |
| params.depth.range.1 < 0.0 || params.depth.range.1 > 1.0 | |
| { | |
| return Err(DrawError::InvalidDepthRange); | |
| } | |
| if !params.draw_primitives && context.get_version() < &Version(Api::Gl, 3, 0) && | |
| !context.get_extensions().gl_ext_transform_feedback | |
| { | |
| return Err(DrawError::RasterizerDiscardNotSupported); | |
| } | |
| Ok(()) | |
| } | |
| #[doc(hidden)] | |
| pub fn sync(ctxt: &mut context::CommandContext, draw_parameters: &DrawParameters, | |
| dimensions: (u32, u32), primitives_types: PrimitiveType) -> Result<(), DrawError> | |
| { | |
| try!(depth::sync_depth(ctxt, &draw_parameters.depth)); | |
| stencil::sync_stencil(ctxt, &draw_parameters.stencil); | |
| try!(blend::sync_blending(ctxt, draw_parameters.blend)); | |
| sync_color_mask(ctxt, draw_parameters.color_mask); | |
| sync_line_width(ctxt, draw_parameters.line_width); | |
| sync_point_size(ctxt, draw_parameters.point_size); | |
| sync_polygon_mode(ctxt, draw_parameters.backface_culling, draw_parameters.polygon_mode); | |
| try!(sync_clip_planes_bitmask(ctxt, draw_parameters.clip_planes_bitmask)); | |
| sync_multisampling(ctxt, draw_parameters.multisampling); | |
| sync_dithering(ctxt, draw_parameters.dithering); | |
| sync_viewport_scissor(ctxt, draw_parameters.viewport, draw_parameters.scissor, | |
| dimensions); | |
| try!(sync_rasterizer_discard(ctxt, draw_parameters.draw_primitives)); | |
| try!(sync_queries(ctxt, draw_parameters.samples_passed_query, | |
| draw_parameters.time_elapsed_query, | |
| draw_parameters.primitives_generated_query, | |
| draw_parameters.transform_feedback_primitives_written_query)); | |
| sync_conditional_render(ctxt, draw_parameters.condition); | |
| try!(sync_smooth(ctxt, draw_parameters.smooth, primitives_types)); | |
| try!(sync_provoking_vertex(ctxt, draw_parameters.provoking_vertex)); | |
| sync_primitive_bounding_box(ctxt, &draw_parameters.primitive_bounding_box); | |
| try!(sync_primitive_restart_index(ctxt, draw_parameters.primitive_restart_index)); | |
| Ok(()) | |
| } | |
| fn sync_color_mask(ctxt: &mut context::CommandContext, mask: (bool, bool, bool, bool)) { | |
| let mask = ( | |
| if mask.0 { 1 } else { 0 }, | |
| if mask.1 { 1 } else { 0 }, | |
| if mask.2 { 1 } else { 0 }, | |
| if mask.3 { 1 } else { 0 }, | |
| ); | |
| if ctxt.state.color_mask != mask { | |
| unsafe { | |
| ctxt.gl.ColorMask(mask.0, mask.1, mask.2, mask.3); | |
| } | |
| ctxt.state.color_mask = mask; | |
| } | |
| } | |
| fn sync_line_width(ctxt: &mut context::CommandContext, line_width: Option<f32>) { | |
| if let Some(line_width) = line_width { | |
| if ctxt.state.line_width != line_width { | |
| unsafe { | |
| ctxt.gl.LineWidth(line_width); | |
| ctxt.state.line_width = line_width; | |
| } | |
| } | |
| } | |
| } | |
| fn sync_point_size(ctxt: &mut context::CommandContext, point_size: Option<f32>) { | |
| if let Some(point_size) = point_size { | |
| if ctxt.state.point_size != point_size { | |
| unsafe { | |
| ctxt.gl.PointSize(point_size); | |
| ctxt.state.point_size = point_size; | |
| } | |
| } | |
| } | |
| } | |
| fn sync_polygon_mode(ctxt: &mut context::CommandContext, backface_culling: BackfaceCullingMode, | |
| polygon_mode: PolygonMode) | |
| { | |
| // back-face culling | |
| // note: we never change the value of `glFrontFace`, whose default is GL_CCW | |
| // that's why `CullClockwise` uses `GL_BACK` for example | |
| match backface_culling { | |
| BackfaceCullingMode::CullingDisabled => unsafe { | |
| if ctxt.state.enabled_cull_face { | |
| ctxt.gl.Disable(gl::CULL_FACE); | |
| ctxt.state.enabled_cull_face = false; | |
| } | |
| }, | |
| BackfaceCullingMode::CullCounterClockwise => unsafe { | |
| if !ctxt.state.enabled_cull_face { | |
| ctxt.gl.Enable(gl::CULL_FACE); | |
| ctxt.state.enabled_cull_face = true; | |
| } | |
| if ctxt.state.cull_face != gl::FRONT { | |
| ctxt.gl.CullFace(gl::FRONT); | |
| ctxt.state.cull_face = gl::FRONT; | |
| } | |
| }, | |
| BackfaceCullingMode::CullClockwise => unsafe { | |
| if !ctxt.state.enabled_cull_face { | |
| ctxt.gl.Enable(gl::CULL_FACE); | |
| ctxt.state.enabled_cull_face = true; | |
| } | |
| if ctxt.state.cull_face != gl::BACK { | |
| ctxt.gl.CullFace(gl::BACK); | |
| ctxt.state.cull_face = gl::BACK; | |
| } | |
| }, | |
| } | |
| // polygon mode | |
| unsafe { | |
| let polygon_mode = polygon_mode.to_glenum(); | |
| if ctxt.state.polygon_mode != polygon_mode { | |
| ctxt.gl.PolygonMode(gl::FRONT_AND_BACK, polygon_mode); | |
| ctxt.state.polygon_mode = polygon_mode; | |
| } | |
| } | |
| } | |
| fn sync_clip_planes_bitmask(ctxt: &mut context::CommandContext, clip_planes_bitmask: u32) | |
| -> Result<(), DrawError> { | |
| unsafe { | |
| let mut max_clip_planes: gl::types::GLint = mem::uninitialized(); | |
| ctxt.gl.GetIntegerv(gl::MAX_CLIP_DISTANCES, &mut max_clip_planes); | |
| for i in 0..32 { | |
| if clip_planes_bitmask & (1 << i) != 0 { | |
| if i < max_clip_planes { | |
| ctxt.gl.Enable(gl::CLIP_DISTANCE0 + i as u32); | |
| } else { | |
| return Err(DrawError::ClipPlaneIndexOutOfBounds); | |
| } | |
| } else { | |
| if i < max_clip_planes { | |
| ctxt.gl.Disable(gl::CLIP_DISTANCE0 + i as u32); | |
| } | |
| } | |
| } | |
| Ok(()) | |
| } | |
| } | |
| fn sync_multisampling(ctxt: &mut context::CommandContext, multisampling: bool) { | |
| if ctxt.state.enabled_multisample != multisampling { | |
| unsafe { | |
| if multisampling { | |
| ctxt.gl.Enable(gl::MULTISAMPLE); | |
| ctxt.state.enabled_multisample = true; | |
| } else { | |
| ctxt.gl.Disable(gl::MULTISAMPLE); | |
| ctxt.state.enabled_multisample = false; | |
| } | |
| } | |
| } | |
| } | |
| fn sync_dithering(ctxt: &mut context::CommandContext, dithering: bool) { | |
| if ctxt.state.enabled_dither != dithering { | |
| unsafe { | |
| if dithering { | |
| ctxt.gl.Enable(gl::DITHER); | |
| ctxt.state.enabled_dither = true; | |
| } else { | |
| ctxt.gl.Disable(gl::DITHER); | |
| ctxt.state.enabled_dither = false; | |
| } | |
| } | |
| } | |
| } | |
| fn sync_viewport_scissor(ctxt: &mut context::CommandContext, viewport: Option<Rect>, | |
| scissor: Option<Rect>, surface_dimensions: (u32, u32)) | |
| { | |
| // viewport | |
| if let Some(viewport) = viewport { | |
| assert!(viewport.width <= ctxt.capabilities.max_viewport_dims.0 as u32, | |
| "Viewport dimensions are too large"); | |
| assert!(viewport.height <= ctxt.capabilities.max_viewport_dims.1 as u32, | |
| "Viewport dimensions are too large"); | |
| let viewport = (viewport.left as gl::types::GLint, viewport.bottom as gl::types::GLint, | |
| viewport.width as gl::types::GLsizei, | |
| viewport.height as gl::types::GLsizei); | |
| if ctxt.state.viewport != Some(viewport) { | |
| unsafe { ctxt.gl.Viewport(viewport.0, viewport.1, viewport.2, viewport.3); } | |
| ctxt.state.viewport = Some(viewport); | |
| } | |
| } else { | |
| assert!(surface_dimensions.0 <= ctxt.capabilities.max_viewport_dims.0 as u32, | |
| "Viewport dimensions are too large"); | |
| assert!(surface_dimensions.1 <= ctxt.capabilities.max_viewport_dims.1 as u32, | |
| "Viewport dimensions are too large"); | |
| let viewport = (0, 0, surface_dimensions.0 as gl::types::GLsizei, | |
| surface_dimensions.1 as gl::types::GLsizei); | |
| if ctxt.state.viewport != Some(viewport) { | |
| unsafe { ctxt.gl.Viewport(viewport.0, viewport.1, viewport.2, viewport.3); } | |
| ctxt.state.viewport = Some(viewport); | |
| } | |
| } | |
| // scissor | |
| if let Some(scissor) = scissor { | |
| let scissor = (scissor.left as gl::types::GLint, scissor.bottom as gl::types::GLint, | |
| scissor.width as gl::types::GLsizei, | |
| scissor.height as gl::types::GLsizei); | |
| unsafe { | |
| if ctxt.state.scissor != Some(scissor) { | |
| ctxt.gl.Scissor(scissor.0, scissor.1, scissor.2, scissor.3); | |
| ctxt.state.scissor = Some(scissor); | |
| } | |
| if !ctxt.state.enabled_scissor_test { | |
| ctxt.gl.Enable(gl::SCISSOR_TEST); | |
| ctxt.state.enabled_scissor_test = true; | |
| } | |
| } | |
| } else { | |
| unsafe { | |
| if ctxt.state.enabled_scissor_test { | |
| ctxt.gl.Disable(gl::SCISSOR_TEST); | |
| ctxt.state.enabled_scissor_test = false; | |
| } | |
| } | |
| } | |
| } | |
| fn sync_rasterizer_discard(ctxt: &mut context::CommandContext, draw_primitives: bool) | |
| -> Result<(), DrawError> | |
| { | |
| if ctxt.state.enabled_rasterizer_discard == draw_primitives { | |
| if ctxt.version >= &Version(Api::Gl, 3, 0) { | |
| if draw_primitives { | |
| unsafe { ctxt.gl.Disable(gl::RASTERIZER_DISCARD); } | |
| ctxt.state.enabled_rasterizer_discard = false; | |
| } else { | |
| unsafe { ctxt.gl.Enable(gl::RASTERIZER_DISCARD); } | |
| ctxt.state.enabled_rasterizer_discard = true; | |
| } | |
| } else if ctxt.extensions.gl_ext_transform_feedback { | |
| if draw_primitives { | |
| unsafe { ctxt.gl.Disable(gl::RASTERIZER_DISCARD_EXT); } | |
| ctxt.state.enabled_rasterizer_discard = false; | |
| } else { | |
| unsafe { ctxt.gl.Enable(gl::RASTERIZER_DISCARD_EXT); } | |
| ctxt.state.enabled_rasterizer_discard = true; | |
| } | |
| } else { | |
| return Err(DrawError::RasterizerDiscardNotSupported); | |
| } | |
| } | |
| Ok(()) | |
| } | |
| fn sync_queries(ctxt: &mut context::CommandContext, | |
| samples_passed_query: Option<SamplesQueryParam>, | |
| time_elapsed_query: Option<&TimeElapsedQuery>, | |
| primitives_generated_query: Option<&PrimitivesGeneratedQuery>, | |
| transform_feedback_primitives_written_query: | |
| Option<&TransformFeedbackPrimitivesWrittenQuery>) | |
| -> Result<(), DrawError> | |
| { | |
| if let Some(SamplesQueryParam::SamplesPassedQuery(q)) = samples_passed_query { | |
| try!(q.begin_query(ctxt)); | |
| } else if let Some(SamplesQueryParam::AnySamplesPassedQuery(q)) = samples_passed_query { | |
| try!(q.begin_query(ctxt)); | |
| } else { | |
| TimeElapsedQuery::end_samples_passed_query(ctxt); | |
| } | |
| if let Some(time_elapsed_query) = time_elapsed_query { | |
| try!(time_elapsed_query.begin_query(ctxt)); | |
| } else { | |
| TimeElapsedQuery::end_time_elapsed_query(ctxt); | |
| } | |
| if let Some(primitives_generated_query) = primitives_generated_query { | |
| try!(primitives_generated_query.begin_query(ctxt)); | |
| } else { | |
| TimeElapsedQuery::end_primitives_generated_query(ctxt); | |
| } | |
| if let Some(tfq) = transform_feedback_primitives_written_query { | |
| try!(tfq.begin_query(ctxt)); | |
| } else { | |
| TimeElapsedQuery::end_transform_feedback_primitives_written_query(ctxt); | |
| } | |
| Ok(()) | |
| } | |
| fn sync_conditional_render(ctxt: &mut context::CommandContext, | |
| condition: Option<ConditionalRendering>) | |
| { | |
| if let Some(ConditionalRendering { query, wait, per_region }) = condition { | |
| match query { | |
| SamplesQueryParam::SamplesPassedQuery(ref q) => { | |
| q.begin_conditional_render(ctxt, wait, per_region); | |
| }, | |
| SamplesQueryParam::AnySamplesPassedQuery(ref q) => { | |
| q.begin_conditional_render(ctxt, wait, per_region); | |
| }, | |
| } | |
| } else { | |
| TimeElapsedQuery::end_conditional_render(ctxt); | |
| } | |
| } | |
| fn sync_smooth(ctxt: &mut context::CommandContext, | |
| smooth: Option<Smooth>, | |
| primitive_type: PrimitiveType) -> Result<(), DrawError> { | |
| if let Some(smooth) = smooth { | |
| // check if smoothing is supported, it isn't on OpenGL ES | |
| if !(ctxt.version >= &Version(Api::Gl, 1, 0)) { | |
| return Err(DrawError::SmoothingNotSupported); | |
| } | |
| let hint = smooth.to_glenum(); | |
| match primitive_type { | |
| // point | |
| PrimitiveType::Points => | |
| return Err(DrawError::SmoothingNotSupported), | |
| // line | |
| PrimitiveType::LinesList | PrimitiveType::LinesListAdjacency | | |
| PrimitiveType::LineStrip | PrimitiveType::LineStripAdjacency | | |
| PrimitiveType::LineLoop => unsafe { | |
| if !ctxt.state.enabled_line_smooth { | |
| ctxt.state.enabled_line_smooth = true; | |
| ctxt.gl.Enable(gl::LINE_SMOOTH); | |
| } | |
| if ctxt.state.smooth.0 != hint { | |
| ctxt.state.smooth.0 = hint; | |
| ctxt.gl.Hint(gl::LINE_SMOOTH_HINT, hint); | |
| } | |
| }, | |
| // polygon | |
| _ => unsafe { | |
| if !ctxt.state.enabled_polygon_smooth { | |
| ctxt.state.enabled_polygon_smooth = true; | |
| ctxt.gl.Enable(gl::POLYGON_SMOOTH); | |
| } | |
| if ctxt.state.smooth.1 != hint { | |
| ctxt.state.smooth.1 = hint; | |
| ctxt.gl.Hint(gl::POLYGON_SMOOTH_HINT, hint); | |
| } | |
| } | |
| } | |
| } | |
| else { | |
| match primitive_type { | |
| // point | |
| PrimitiveType::Points => (), | |
| // line | |
| PrimitiveType::LinesList | PrimitiveType::LinesListAdjacency | | |
| PrimitiveType::LineStrip | PrimitiveType::LineStripAdjacency | | |
| PrimitiveType::LineLoop => unsafe { | |
| if ctxt.state.enabled_line_smooth { | |
| ctxt.state.enabled_line_smooth = false; | |
| ctxt.gl.Disable(gl::LINE_SMOOTH); | |
| } | |
| }, | |
| // polygon | |
| _ => unsafe { | |
| if ctxt.state.enabled_polygon_smooth { | |
| ctxt.state.enabled_polygon_smooth = false; | |
| ctxt.gl.Disable(gl::POLYGON_SMOOTH); | |
| } | |
| } | |
| } | |
| } | |
| Ok(()) | |
| } | |
| fn sync_provoking_vertex(ctxt: &mut context::CommandContext, value: ProvokingVertex) | |
| -> Result<(), DrawError> | |
| { | |
| let value = match value { | |
| ProvokingVertex::LastVertex => gl::LAST_VERTEX_CONVENTION, | |
| ProvokingVertex::FirstVertex => gl::FIRST_VERTEX_CONVENTION, | |
| }; | |
| if ctxt.state.provoking_vertex == value { | |
| return Ok(()); | |
| } | |
| if ctxt.version >= &Version(Api::Gl, 3, 2) || ctxt.extensions.gl_arb_provoking_vertex { | |
| unsafe { ctxt.gl.ProvokingVertex(value); } | |
| ctxt.state.provoking_vertex = value; | |
| } else if ctxt.extensions.gl_ext_provoking_vertex { | |
| unsafe { ctxt.gl.ProvokingVertexEXT(value); } | |
| ctxt.state.provoking_vertex = value; | |
| } else { | |
| return Err(DrawError::ProvokingVertexNotSupported); | |
| } | |
| Ok(()) | |
| } | |
| fn sync_primitive_bounding_box(ctxt: &mut context::CommandContext, | |
| bb: &(Range<f32>, Range<f32>, Range<f32>, Range<f32>)) | |
| { | |
| let value = (bb.0.start, bb.1.start, bb.2.start, bb.3.start, | |
| bb.0.end, bb.1.end, bb.2.end, bb.3.end); | |
| if ctxt.state.primitive_bounding_box == value { | |
| return; | |
| } | |
| if ctxt.version >= &Version(Api::GlEs, 3, 2) { | |
| unsafe { ctxt.gl.PrimitiveBoundingBox(value.0, value.1, value.2, value.3, | |
| value.4, value.5, value.6, value.7); } | |
| ctxt.state.primitive_bounding_box = value; | |
| } else if ctxt.extensions.gl_arb_es3_2_compatibility { | |
| unsafe { ctxt.gl.PrimitiveBoundingBoxARB(value.0, value.1, value.2, value.3, | |
| value.4, value.5, value.6, value.7); } | |
| ctxt.state.primitive_bounding_box = value; | |
| } else if ctxt.extensions.gl_oes_primitive_bounding_box { | |
| unsafe { ctxt.gl.PrimitiveBoundingBoxOES(value.0, value.1, value.2, value.3, | |
| value.4, value.5, value.6, value.7); } | |
| ctxt.state.primitive_bounding_box = value; | |
| } else if ctxt.extensions.gl_ext_primitive_bounding_box { | |
| unsafe { ctxt.gl.PrimitiveBoundingBoxEXT(value.0, value.1, value.2, value.3, | |
| value.4, value.5, value.6, value.7); } | |
| ctxt.state.primitive_bounding_box = value; | |
| } | |
| } | |
| fn sync_primitive_restart_index(ctxt: &mut context::CommandContext, | |
| enabled: bool) | |
| -> Result<(), DrawError> | |
| { | |
| // TODO: use GL_PRIMITIVE_RESTART (if possible) if | |
| // GL_PRIMITIVE_RESTART_FIXED_INDEX is not supported | |
| if ctxt.version >= &Version(Api::Gl, 3, 1) || ctxt.version >= &Version(Api::GlEs, 3, 0) || | |
| ctxt.extensions.gl_arb_es3_compatibility | |
| { | |
| if enabled { | |
| unsafe { ctxt.gl.Enable(gl::PRIMITIVE_RESTART_FIXED_INDEX); } | |
| ctxt.state.enabled_primitive_fixed_restart = true; | |
| } else { | |
| unsafe { ctxt.gl.Disable(gl::PRIMITIVE_RESTART_FIXED_INDEX); } | |
| ctxt.state.enabled_primitive_fixed_restart = false; | |
| } | |
| } else { | |
| if enabled { | |
| return Err(DrawError::FixedIndexRestartingNotSupported); | |
| } | |
| } | |
| Ok(()) | |
| } |