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// GLKT - Benjamin Vedrenne
using UnityEditor;
using UnityEngine;
using System.Collections;
// Simple script that randomizes the rotation of the Selected GameObjects
// and lets you see which objects are currently selected
public class CreatePrefabs : EditorWindow {
[MenuItem ("GLKT/Create Prefabs")]
static void CreatePrefabsUI()
Transform[] transforms = Selection.transforms;
foreach (Transform t in transforms) {
Object prefab = EditorUtility.CreateEmptyPrefab("Assets/"".prefab");
EditorUtility.ReplacePrefab(t.gameObject, prefab, ReplacePrefabOptions.ConnectToPrefab);