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Start and segfault on the 5th test on a raspberry Pi 4 #124
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What does the debugger tell you? (if you run glmark2 through gdb) |
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As I'm not accustomed to gdb, I'm not sure I did it right (not on the head ! … Nor the balls !!) : |
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You'll want to do this with a debug build and at least get a backtrace ('bt' at the (gdb) prompt). |
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Hi, I may be seeing the same fault on an imx6 board. I have the following output and backtrace if that helps. It looks like this fails on a call glGenerateMipmap(GL_TEXTURE_2D); Tim =======================================================
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Same issue on the Raspberry pi 4 using GLMark2 2020 on Manjaro ARM |
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I have the same issue on my raspberry pi 4 with raspberry pi OS 64 Bit (don't know if that matters: I built from source (master branch commit hash 784aca7) with the following command line: texture.cpp points to the following line: BTW, glmark2-es runs without a crash. |
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I have met the same crash on RK3399 board, with panfrost and mesa driver for the T-860 GPU. Log is the same as visglz's |
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I found this information on this bug report for mesa. |
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Yeah it should in this case if it detects only GL 2.1 ES it should revert to that instead of GL 3.0 |
IS a workaround to use |
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x11-glesv is no longer a valid flavor option. Also while following the build instructions I ran into issues where build arguments did not work. |
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Why is this closed? this hasn't been resolved @afrantzis or did it get fixed? |
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Hi @coreybruce! The problem of segfaulting in glGenerateMipmap etc should be fixed in the latest master (e5aa936). If your testing indicates otherwise please let me know so we can investigate further. Concerning the build failures you noted:
The correct spelling is
The brackets, i.e, |
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@afrantzis I'll let you know if I run into any issues! 👍 😃 |
Hi,
I compiled a git glmark2 with success but it segfault just leaving test #4 :/
launched with option -d:
Do somebody have an idea about what goes wrong?
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