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Add support for dense packed waveforms to rendering shaders #328

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azonenberg opened this issue Apr 30, 2021 · 0 comments
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Add support for dense packed waveforms to rendering shaders #328

azonenberg opened this issue Apr 30, 2021 · 0 comments
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performance Something is too slow
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@azonenberg
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Right now the waveform compute shaders fetch X coordinates even for dense-packed waveforms. We could save a lot of memory bandwidth on non-sparse waveforms by having a dense-pack flag in the header and making FetchX() return "i+innerXoff" without hitting memory.

@azonenberg azonenberg added the performance Something is too slow label Apr 30, 2021
@azonenberg azonenberg added this to the v0.1 milestone Apr 30, 2021
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