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Right now the waveform compute shaders fetch X coordinates even for dense-packed waveforms. We could save a lot of memory bandwidth on non-sparse waveforms by having a dense-pack flag in the header and making FetchX() return "i+innerXoff" without hitting memory.
The text was updated successfully, but these errors were encountered:
Right now the waveform compute shaders fetch X coordinates even for dense-packed waveforms. We could save a lot of memory bandwidth on non-sparse waveforms by having a dense-pack flag in the header and making FetchX() return "i+innerXoff" without hitting memory.
The text was updated successfully, but these errors were encountered: