Simple realtime server monitoring
go get github.com/gorilla/mux go get github.com/gorilla/websocket go get github.com/go-yaml/yaml go get github.com/shirou/gopsutil
go build -o platypus main.go chmod +x platypus ./platypus
go build -o platypus_client client/client.go chmod +x platypus_client nano config.yml # Input your secret key and master server IP here, secret key found on master server in .secret # master: example.com # secret: s3cr3tk3y # End config ./platypus_client
Navigate to your master server and check out the stats.
Rewriting this from the ground up. Why did I do this in Python.
The goal of the rewrite is to move away from using Python for the entire stack and instead break things up into smaller chunks, maybe moving this to it's own GitHub / Gitlab org, which will allow it to be much more modular and open ended when it comes to what kind of information you want to monitor and how.
Rewriting the core functionality, which is a basic stats dashboard and server management through an admin interface. We also want to rethink how to handle Active Online Reporting - websockets still seems like the best option for this but there's got to be a better way. Might opt for Go master server side as it's something I have experience in and should offer good performance etc.
Rebuild the client based on the specifications of #1, and deciding the best way to build and distribute the package w/ configuration - I personally want to go with something we can compile into a very small package and ship with a master server-generated configuration file of some sort. Was thinking C++ might be a good option over Go size wise but there could be additional time overhead.
Write a straightforward API both client (or "node") side, which would allow applications to construct and send custom messages to the master server, and master server side, which will handle said customer messages. This should be fairly straightforward once we have #1 and #2 complete.
A plugin system - I don't really know what form this would take since it's pretty far down the line, but it's something to consider. Some sort of simple scripting language that we can easily write an interpreter for in Go for the master server and would expose various variables / functions.