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/
zzz_BaseSubMesh.go
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/
zzz_BaseSubMesh.go
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// Code generated by docs2go. DO NOT EDIT.
package babylon
import (
"syscall/js"
)
// BaseSubMesh represents a babylon.js BaseSubMesh.
// Base class for submeshes
type BaseSubMesh struct {
p js.Value
ctx js.Value
}
// JSObject returns the underlying js.Value.
func (b *BaseSubMesh) JSObject() js.Value { return b.p }
// BaseSubMesh returns a BaseSubMesh JavaScript class.
func (ba *Babylon) BaseSubMesh() *BaseSubMesh {
p := ba.ctx.Get("BaseSubMesh")
return BaseSubMeshFromJSObject(p, ba.ctx)
}
// BaseSubMeshFromJSObject returns a wrapped BaseSubMesh JavaScript class.
func BaseSubMeshFromJSObject(p js.Value, ctx js.Value) *BaseSubMesh {
return &BaseSubMesh{p: p, ctx: ctx}
}
// BaseSubMeshArrayToJSArray returns a JavaScript Array for the wrapped array.
func BaseSubMeshArrayToJSArray(array []*BaseSubMesh) []interface{} {
var result []interface{}
for _, v := range array {
result = append(result, v.JSObject())
}
return result
}
// BaseSubMeshSetEffectOpts contains optional parameters for BaseSubMesh.SetEffect.
type BaseSubMeshSetEffectOpts struct {
Defines *MaterialDefines
}
// SetEffect calls the SetEffect method on the BaseSubMesh object.
//
// https://doc.babylonjs.com/api/classes/babylon.basesubmesh#seteffect
func (b *BaseSubMesh) SetEffect(effect *Effect, opts *BaseSubMeshSetEffectOpts) {
if opts == nil {
opts = &BaseSubMeshSetEffectOpts{}
}
args := make([]interface{}, 0, 1+1)
if effect == nil {
args = append(args, js.Null())
} else {
args = append(args, effect.JSObject())
}
if opts.Defines == nil {
args = append(args, js.Undefined())
} else {
args = append(args, opts.Defines.JSObject())
}
b.p.Call("setEffect", args...)
}
// Effect returns the Effect property of class BaseSubMesh.
//
// https://doc.babylonjs.com/api/classes/babylon.basesubmesh#effect
func (b *BaseSubMesh) Effect() *Effect {
retVal := b.p.Get("effect")
return EffectFromJSObject(retVal, b.ctx)
}
// MaterialDefines returns the MaterialDefines property of class BaseSubMesh.
//
// https://doc.babylonjs.com/api/classes/babylon.basesubmesh#materialdefines
func (b *BaseSubMesh) MaterialDefines() *MaterialDefines {
retVal := b.p.Get("materialDefines")
return MaterialDefinesFromJSObject(retVal, b.ctx)
}
// SetMaterialDefines sets the MaterialDefines property of class BaseSubMesh.
//
// https://doc.babylonjs.com/api/classes/babylon.basesubmesh#materialdefines
func (b *BaseSubMesh) SetMaterialDefines(materialDefines *MaterialDefines) *BaseSubMesh {
b.p.Set("materialDefines", materialDefines.JSObject())
return b
}