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/
zzz_IEdgesRenderer.go
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/
zzz_IEdgesRenderer.go
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// Code generated by docs2go. DO NOT EDIT.
package babylon
import (
"syscall/js"
)
// IEdgesRenderer represents a babylon.js IEdgesRenderer.
// Defines the minimum contract an Edges renderer should follow.
type IEdgesRenderer struct {
*IDisposable
ctx js.Value
}
// JSObject returns the underlying js.Value.
func (i *IEdgesRenderer) JSObject() js.Value { return i.p }
// IEdgesRenderer returns a IEdgesRenderer JavaScript class.
func (ba *Babylon) IEdgesRenderer() *IEdgesRenderer {
p := ba.ctx.Get("IEdgesRenderer")
return IEdgesRendererFromJSObject(p, ba.ctx)
}
// IEdgesRendererFromJSObject returns a wrapped IEdgesRenderer JavaScript class.
func IEdgesRendererFromJSObject(p js.Value, ctx js.Value) *IEdgesRenderer {
return &IEdgesRenderer{IDisposable: IDisposableFromJSObject(p, ctx), ctx: ctx}
}
// IEdgesRendererArrayToJSArray returns a JavaScript Array for the wrapped array.
func IEdgesRendererArrayToJSArray(array []*IEdgesRenderer) []interface{} {
var result []interface{}
for _, v := range array {
result = append(result, v.JSObject())
}
return result
}
// IsReady calls the IsReady method on the IEdgesRenderer object.
//
// https://doc.babylonjs.com/api/classes/babylon.iedgesrenderer#isready
func (i *IEdgesRenderer) IsReady() bool {
retVal := i.p.Call("isReady")
return retVal.Bool()
}
// Render calls the Render method on the IEdgesRenderer object.
//
// https://doc.babylonjs.com/api/classes/babylon.iedgesrenderer#render
func (i *IEdgesRenderer) Render() {
i.p.Call("render")
}
// IsEnabled returns the IsEnabled property of class IEdgesRenderer.
//
// https://doc.babylonjs.com/api/classes/babylon.iedgesrenderer#isenabled
func (i *IEdgesRenderer) IsEnabled() bool {
retVal := i.p.Get("isEnabled")
return retVal.Bool()
}
// SetIsEnabled sets the IsEnabled property of class IEdgesRenderer.
//
// https://doc.babylonjs.com/api/classes/babylon.iedgesrenderer#isenabled
func (i *IEdgesRenderer) SetIsEnabled(isEnabled bool) *IEdgesRenderer {
i.p.Set("isEnabled", isEnabled)
return i
}