Skip to content
Foxes made Monogame easy.
C# PowerShell HLSL NSIS
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Docs
Installer
Monofoxe.Playground
Monofoxe
Templates
logo Recolored the logo. Sep 16, 2019
.gitignore
CHANGELOG.txt
Codestyle.cs
LICENSE.md
PackRelease.ps1
README.md

README.md

logo

What am I looking at?

This is Monofoxe - a game engine based on the Monogame Framework. Its main goal is to greatly simplify working with Monogame and to provide basic set of tools enabling you to just create a new project and make a damn game without removing low-level access to the framework. Monofoxe took a lot of inspiration from Game Maker, so it should be a bit familiar to some folks.

Current version: 1.0.1.0

What can it do?

Everything Monogame does, plus:

  • Graphics pipeline and automated batch\vertex buffer management.
  • Easy animation from sprite sheets.
  • Texture packing.
  • Sprite groups and dynamic graphics loading.
  • Input management.
  • Useful math for collisions and other game stuff.
  • Timers, alarms, cameras, state machines, tilemaps, foxes!
  • FMOD audio support (As a standalone library).
  • Hybrid ECS.
  • Scene system (with layers!).
  • Tiled maps support.
  • Enhanced resource management via NoPipeline.

Coming in the future:

  • Animated tiles and infinite tilemaps from Tiled.
  • Particle system.
  • Documentation.

Can I use it in my p...

Yes, you can. Monofoxe is licensed under MPL 2.0, so you can use it and its code in any shenanigans you want. Free games, commercial games, your own the-coolest-in-the-world engines - no payment or royalties required. Just please leave a credit. ; - ) (Though, if you will be using FMOD, it has its own license, which is much less permissive than mine.)

Should I use it?

Well, up to you. Currently I am developing Monofoxe alone, and can't really provide huge support, or anything. This is mostly an engine for myself and my games - I am not naive enough to think, that everyone will suddenly rush and drop Unity/Game Maker/whatever in favor of Monofoxe. But you can try. ( - :

How do I use it?

Download the Monofoxe installer or standalone libraries from the latest release. Installer bundles Visual Studio 2015, 2017 and 2019 templates, NoPipeline and Monogame 3.7.1 installation. If you don't want 3.7.1, Monofoxe is confirmed to work on 3.6 and 3.7. It most likely will work on Monogame dev build, but it constantly changes, so you never know.

Just install Monofoxe, create Monofoxe project and you're good to go.

You can also check out the basic feature demos, Demo game or the Docs (Currently not finished) to learn how to use Monofoxe.

I've suddenly started loving foxes and want to contribute!

That's the spirit. Check out if I need any help on my Trello board. Stuff under Open for taking category is, well, open for taking. You can also contact me via email (chaifoxes@gmail.com), on Twitter or on Discord (gn Fur#2490).

Don't forget to check out Codestyle.cs before contributing!!!

Foxes who helped

don't forget to pet your foxes

You can’t perform that action at this time.