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Fabric Carpet
Java
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gnembon Merge pull request #70 from DeadlyMC/fabric_update
Update fabric and its dependencies
Latest commit a7addf7 Aug 8, 2019

README.md

Fabric Carpet

Cause all carpets are made of fabric?

How? Hwat?

Follow instructions for all other fabric mods in https://fabricmc.net/use/ and dump carpet...jar in mods folder along with other compatible mods.

Carpet Mod Settings

antiCheatDisabled

Prevents players from rubberbanding when moving too fast ... or being kicked out for 'flying' Puts more trust in clients positioning

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE, SURVIVAL

carpets

Placing carpets may issue carpet commands for non-op players

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: SURVIVAL

combineXPOrbs

XP orbs combine with other into bigger orbs

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: FEATURE

commandCameramode

Enables /c and /s commands to quickly switch between camera and survival modes /c and /s commands are available to all players regardless of their permission levels

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

commandDistance

Enables /distance command to measure in game distance between points Also enables brown carpet placement action if 'carpets' rule is turned on as well

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

commandDraw

Enables /draw commands ... allows for drawing simple shapes

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

commandInfo

Enables /info command for blocks Also enables gray carpet placement action if 'carpets' rule is turned on as well

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

commandLog

Enables /log command to monitor events in the game via chat and overlays

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • A few bits still needs implementing - we are working on it
    • It has an accompanying command

commandPerimeterInfo

Enables /perimeterinfo command ... that scans the area around the block for potential spawnable spots

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

commandPlayer

Enables /player command to control/spawn players

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

commandScript

Enables /script command An in-game scripting API for Scarpet programming language

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

commandSpawn

Enables /spawn command for spawn tracking

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

commandTick

Enables /tick command to control game clocks

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

commandTrackAI

Allows to track mobs AI via /track command

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: COMMAND
  • Additional notes:
    • It has an accompanying command

ctrlQCraftingFix

Dropping entire stacks works also from on the crafting UI result slot

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: BUGFIX, SURVIVAL

customMOTD

Sets a different motd message on client trying to connect to the server use '_' to use the startup setting from server.properties

  • Type: String
  • Default value: _
  • Suggested options: _
  • Categories: CREATIVE

desertShrubs

Saplings turn into dead shrubs in hot climates and no water access

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: FEATURE

disableSpawnChunks

Allows spawn chunks to unload

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE

explosionNoBlockDamage

Explosions won't destroy blocks

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE

fastRedstoneDust

Lag optimizations for redstone dust by Theosib

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: EXPERIMENTAL, OPTIMIZATION

fillLimit

Customizable fill/clone volume limit

  • Type: int
  • Default value: 32768
  • Suggested options: 32768, 250000, 1000000
  • Categories: CREATIVE
  • Additional notes:
    • You must choose a value from 1 to 20M

fillUpdates

fill/clone/setblock and structure blocks cause block updates

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: CREATIVE

flippinCactus

Players can flip and rotate blocks when holding cactus Doesn't cause block updates when rotated/flipped Applies to pistons, observers, droppers, repeaters, stairs, glazed terracotta etc...

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE, SURVIVAL, FEATURE

hopperCounters

hoppers pointing to wool will count items passing through them Enables /counter command, and actions while placing red and green carpets on wool blocks Use /counter <color?> reset to reset the counter, and /counter <color?> to query In survival, place green carpet on same color wool to query, red to reset the counters Counters are global and shared between players, 16 channels available Items counted are destroyed, count up to one stack per tick per hopper

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: COMMAND, CREATIVE, FEATURE
  • Additional notes:
    • It has an accompanying command

horseWanderingFix

Prevents horses and other mobs to wander into the distance after dismounting Fixes issues with various Joergens wandering off and disappearing client-side

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: BUGFIX

huskSpawningInTemples

Only husks spawn in desert temples

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: FEATURE

kelpGenerationGrowthLimit

limits growth limit of newly naturally generated kelp to this amount of blocks

  • Type: int
  • Default value: 25
  • Suggested options: 0, 2, 25
  • Categories: FEATURE
  • Additional notes:
    • You must choose a value from 0 to 25. 25 and all natural kelp can grow 25 blocks, choose 0 to make all generated kelp not to grow

lagFreeSpawning

Spawning requires much less CPU and Memory

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: OPTIMIZATION

leadFix

Fixes leads breaking/becoming invisible in unloaded chunks You may still get visibly broken leash links on the client side, but server side the link is still there.

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: BUGFIX

maxEntityCollisions

Customizable maximal entity collision limits, 0 for no limits

  • Type: int
  • Default value: 0
  • Suggested options: 0, 1, 20
  • Categories: OPTIMIZATION
  • Additional notes:
    • Must be a positive number

missingTools

Pistons, Glass and Sponge can be broken faster with their appropriate tools

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: SURVIVAL

movableTileEntities

Pistons can push tile entities, like hoppers, chests etc.

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: EXPERIMENTAL, FEATURE

onePlayerSleeping

One player is required on the server to cause night to pass

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: SURVIVAL

persistentParrots

Parrots don't get of your shoulders until you receive proper damage

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: SURVIVAL, FEATURE

placementRotationFix

fixes block placement rotation issue when player rotates quickly while placing blocks

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: BUGFIX

portalCaching

Alternative, persistent caching strategy for nether portals

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: SURVIVAL, CREATIVE

portalCreativeDelay

Portals won't let a creative player go through instantly Holding obsidian in either hand won't let you through at all

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE

portalSuffocationFix

Nether portals correctly place entities going through Entities shouldn't suffocate in obsidian

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: BUGFIX

pushLimit

Customizable piston push limit

  • Type: int
  • Default value: 12
  • Suggested options: 10, 12, 14, 100
  • Categories: CREATIVE
  • Additional notes:
    • You must choose a value from 1 to 1024

quasiConnectivity

Pistons, droppers and dispensers react if block above them is powered

  • Type: boolean
  • Default value: true
  • Required options: true, false
  • Categories: CREATIVE

railPowerLimit

Customizable powered rail power range

  • Type: int
  • Default value: 9
  • Suggested options: 9, 15, 30
  • Categories: CREATIVE
  • Additional notes:
    • You must choose a value from 1 to 1024

renewableCoral

Coral structures will grow with bonemeal from coral plants

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: FEATURE

renewableSponges

Guardians turn into Elder Guardian when struck by lightning

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: FEATURE

rotatorBlock

Cactus in dispensers rotates blocks. Rotates block anti-clockwise if possible

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: FEATURE

shulkerSpawningInEndCities

Shulkers will respawn in end cities

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: FEATURE

silverFishDropGravel

Silverfish drop a gravel item when breaking out of a block

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: FEATURE

smoothClientAnimations

smooth client animations with low tps settings works only in SP, and will slow down players

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE

stackableShulkerBoxes

Empty shulker boxes can stack to 64 when dropped on the ground To move them around between inventories, use shift click to move entire stacks

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: SURVIVAL, FEATURE

summonNaturalLightning

summoning a lightning bolt has all the side effects of natural lightning

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE

superSecretSetting

Gbhs sgnf sadsgras fhskdpri!

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: EXPERIMENTAL

tntDoNotUpdate

TNT doesn't update when placed against a power source

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE

tntPrimerMomentumRemoved

Removes random TNT momentum when primed

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE

unloadedEntityFix

Entities pushed or moved into unloaded chunks no longer disappear

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: EXPERIMENTAL, BUGFIX

viewDistance

Changes the view distance of the server. Set to 0 to not override the value in server settings.

  • Type: int
  • Default value: 0
  • Suggested options: 0, 12, 16, 32
  • Categories: CREATIVE
  • Additional notes:
    • You must choose a value from 0 (use server settings) to 32

xpNoCooldown

Players absorb XP instantly, without delay

  • Type: boolean
  • Default value: false
  • Required options: true, false
  • Categories: CREATIVE
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