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Alpha Version 8 Release
This update is quite large as it completely changes the way that rendering is performed so as to prevent holding up the capture API on the host. It decouples the capture rate from the client's frame rate.
Note: Due to time constraints I have not yet updated the OpenGL-Basic renderer for the new API and as such it is disabled for the moment. I plan to integrate the basic renderer into the standard one and have an option to enable the basic mode when I get some more time.
Windows application needs to be updated, see attached build