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Question: do really debug functions work? #116

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hajimehoshi opened this Issue Oct 26, 2018 · 1 comment

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hajimehoshi commented Oct 26, 2018

For example, in the current DebugMessageCallback implementation, Go function's pointer is converted to a C pointer:

func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer) {
	userDebugCallback = callback
	C.glowDebugMessageCallback(gpDebugMessageCallback, (C.GLDEBUGPROC)(unsafe.Pointer(&callback)), userParam)
}

I was wondering if this really works, and anyone tests this. I found #40 , and perhaps these functions don't work now?

@hajimehoshi hajimehoshi changed the title from Question: does really debug functions work? to Question: do really debug functions work? Oct 26, 2018

@dmitshur dmitshur added the question label Oct 29, 2018

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dmitshur commented Oct 29, 2018

I have never used any of the *Debug* functions in gl, so I can't say.

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