Glow is an OpenGL binding generator for Go. Glow parses the OpenGL XML API registry and the EGL XML API registry to produce a machine-generated cgo bridge between Go functions and native OpenGL functions. Glow is a fork of GoGL2.
- Go functions that mirror the C specification using Go types.
- Support for multiple OpenGL APIs (GL/GLES/EGL/WGL/GLX/EGL), versions, and profiles.
- Support for extensions (including debug callbacks).
See the open issues for caveats about the current state of the implementation.
Generated OpenGL binding packages are available in the go-gl/gl repository.
If the prebuilt, go-gettable packages are not suitable for your needs you can build your own. For example,
go get github.com/go-gl/glow cd $GOPATH/src/github.com/go-gl/glow go build ./glow download ./glow generate -api=gl -version=3.3 -profile=core -remext=GL_ARB_cl_event go install ./gl-core/3.3/gl
NOTE: You will have to provide your GitHub account credentials to update the XML specification files.
A few notes about the flags to
api: One of
version: The API version to generate. The
allpseudo-version includes all functions and enumerations for the specified API.
glpackages with version 3.2 or higher,
xml: The XML directory.
tmpl: The template directory.
out: The output directory for generated files.
addext: If non-empty, a regular expression describing which extensions to include in addition to those supported by the selected profile. Empty by default, including nothing additional. Takes precedence over explicit removal.
remext: If non-empty, a regular expression describing which extensions to exclude. Empty by default, excluding nothing.
restrict: A JSON file that explicitly lists what enumerations / functions that Glow should generate (see example.json).
lenientInit: Flag to disable strict function availability checks at
Inittime. By default if any non-extension function pointer cannot be loaded then initialization fails; when this flag is set initialization will succeed with missing functions. Note that on some platforms unavailable functions will load successfully even but fail upon invocation so check against the OpenGL context what is supported.