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A proof of concept for a mental texas hold'em poker
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This is a simple proof of concept to implement mental poker (texas hold'em) for multiple players using libTMCG. IT WILL WORK! It's not playable in current state, it's just a proof of concept that checks performance. It requires libTMCG from http://www.nongnu.org/libtmcg/ It also requires boost::asio to be installed system-wide. To compile, type make (or gmake) - make sure libTMCG-config is in your path. To test run, decide on how many players you want to simulate, let's say it's <num_players>. Open <num_players> terminal windows. Then SLOWLY start booting up a client in each terminal window like so: $ ./client <num_players> <player_id> <base_port> Where <player_id> is a number from between 0 and <num_players> - you should increment it by 1 in each terminal window. <base_port> is the base TCP port that the clients will listen on. Currently only 127.0.0.1 is supported. Each client will use <base_port> + <player_id> as the port it listens on, and will connect to all other clients' ports. Again, add new clients slowly and in order, and wait for all previous clients to display a "waiting for connection from x" message before starting client x. If you connect them too fast or out of order, it might blow up. As you start the last client, they will begin shuffling the deck and communicating encrypted data, and at the end they will all display their corresponding cards. The idea is that these cards will be used by a front-end and there will be appropriate pausing between each game step to allow players to make bets. Cards are represented as an integer between 0 and 51. See the file stats.dat for running times. It was done on an AMD Phenom X6 1090 processor running at 3.6GHz per core. The format of this file is: <number_of_players> <total_runtime_in_secs> <total_transferred_data_in_mb> Total transferred data is measured by simply running tcpdump for the corresponding ports and checking the pcap file size. To visualize the data, use: $ gnuplot -p stats.gnuplot You can see the running time and total data transferred increases slightly polynomially at a first glance. Remember it's not optimized at all, and there's plenty of room for improvement. It is also possible to trade off the running time with security. You can change the security parameter t in client.cc:117 from 64 to something lower. Read libTMCG's docs for more info. Conclusion: It works! We can easily implement 2-player texas hold'em without a central server or trusted authority! More players are also possible, but there's always the problem of detecting collusion, and it's a bit slower to shuffle.