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The GoboLinux port for ARM CPUs has been happening with a focus on the armv5te, having the XScale as optimization target. The entire process of development has been done with the Bootstrap tool, described some sections below, which consists on a menu based interface to select and compile packages. All of this is free software and you're heavily encouraged to try it, enhance it and join us with the development of GoboLinux for the embedded.
The next sections are going to show you how to download and install the ARM port, pre-compiled packages and how to compile new packages from scratch, using the Bootstrap tool.
In order to make things easier for embedded developers, GoboLinux is currently shipping two versions of the ARM port: one consisting of a small (yet functional) initrd, and another containing the full version, with graphical desktop and tools suited for the end-user.
It's very common to install the initrd image in the flash and then mount the bigger image from a NFS server or from another media, such as an SD card. This is how we're currently proceeding, and it has been doing quite good. One can then perform a chroot/pivot_root in the full media, or just union-mount both images by putting the command in the initrd's boot script.
The tarballs for the initrd and for the full version can be fetched here:
- initrd - 4.3MB compressed, 12.5MB uncompressed (md5)
- Full version - 63MB compressed, 162MB uncompressed (md5)
mkdir GoboLinux-003-armv5te cd GoboLinux-003-armv5te tar zxpf /path/to/GoboLinux-003-armv5te.tar.gz
Given that ARM platforms usually need to have their own special kernel image, there's no point on shipping one with the distribution. There is, however, an optional patch used to hide the legacy tree, so that only the GoboLinux tree appears in the filesystem (/System, /Programs and so on). This patch is called GoboHide, and it can be downloaded for various kernel releases on its documentation page.
The installation is pretty much dependent on the platform used, but it's a common thing to have a bootloader capable of downloading files over the serial port or over the network and storing them at specific locations in the flash. Take a look in the documentation for your platform to check how to update your initrd.
The initrd image is actually an gzip'ed ext3 filesystem, which can be extracted and mounted on your local filesystem. In a GoboLinux system, the following commands are enough to mount it read-write on any distribution:
mkdir -p /System/ARM-SoftFP gzip -d GoboLinux-003-armv5te.gz mount -o loop GoboLinux-003-armv5te /System/ARM-SoftFP
At this point, the filesystem will be available at /System/ARM-SoftFP, where you'll be able to read and write its contents. It's important to note the directory name used as mount point: since the filesystem was all compiled against that prefix, all symlinks inside the image will be available and will not be broken, with a few exceptions in the root filesystem.
The major configurable part of the distribution is sitted in /System/Settings. You'll probably want to take a look at /System/Settings/NetworkOptions and at /System/Settings/BootScripts, which holds the bootscripts. The latter has a file named BootUp, which is the script launched by init at boot time.
There are also tasks, which are simple scripts with start/stop commands. They are stored at /System/Tasks, where you'll see files such as GoboHide, LoadModules, Mouse and Swap. Take a look there if you have something to modify on these standard tasks.
After finished with the modifications, just leave /System/ARM-SoftFP and compress the image again with the following commands:
umount /System/ARM-SoftFP gzip GoboLinux-003-armv5te
You're now ready to upload your modified filesystem to your platform, according to the instructions provided by your vendor.
There's a repository for precompiled packages where you can download the available ones. These are not stripped, though. They include headers, static libraries, documentations and all sort of thing that one would expect from a standard package. If you need to reduce their size, please take a look at the shrink scripts inside each program's directory at Bootstrap's CVS tree. There are many scripts already written for the available packages, and we welcome new contributions to help us to reduce packages even more.After the desired packages are downloaded, store them somewhere in your filesystem and then run "InstallPackage <package.tar.bz2>". The InstallPackage script shipped with the TinyScripts package on ARM is not smart as the one in the Scripts package, used on the i686 port, though. It doesn't look for dependencies yet, so you still need to take a manual look at the file Resources/Dependencies inside the unpacked program at /Programs. A minimal support for dependencies is going to be added on the next versions. http://lists.gobolinux.org/mailman/listinfo/gobolinux-arm" target="_blank">GoboLinux ARM mailing list</a> <a href="http://www.wotfun.com/pipermail/gobolinux-arm/" target="_blank">(archives)</a> for getting help from our community. You can also visit us on #gobolinux at irc.freenode.net. http://gobo.kundor.org/wiki/GoboLinux_Embedded#Preparing_the_cross-compiler.27s_terrain" target="_blank">how to prepare the cross-compiler's terrain</a>). In short, Bootstrap is able to either compile new packages, or to start a new port from scratch, performing the following steps:
- Create a Gobo directory structure for the new port, populating it with a few necessary system files. The target directory is defined by <TT>$cross_prefix_dir</tt></package.tar.bz2> in the cross config file;
- Installation of BootScripts / TinyScripts package;
- Compilation of packages selected by the user, running optional hooks defined in some individual packages;
- Reduction of the filesystem's size by running scripts capable of doing:
- Removal of documentation;
- Removal of static libs;
- Removal of symbols on libraries and executables;
- Removal of unnecessary data with the help of hand-written scripts available in some packages;
- Automated creation of ramdisk images.
Given that the cross config file had been written, using it is just a matter of running ./Bootstrap. This command is responsible of fetching descriptions for the available packages and then opening a menu based interface where the target platform can be configured. The following snippet shows the available options:
Build options ---> Base system ---> Development ---> Fonts and XML parsers ---> Audio ---> Networking ---> X servers ---> Video and graphics ---> GTK suite ---> Misc ---> Desktop ---> Shrink Options --->
The first entry allows to select the target platform on which the compilations will be targeted to. Currently, Bootstrap's build menu presents profiles for SH-4 and ARM processors, allowing a subsequent selection of a specific implementation of the chosen processor. This allows Bootstrap to keep configuration files specific to each platform, such as bootscripts, package selection and so on:
Cross-Compiling (ARM target) ---> ARM implementation (SiriuStar board) ---> Target profile (Embedded platform) ---> Network interface (DHCP configuration) ---> --- (220.127.116.11) Kernel version for Linux-Libc-Headers package (GoboLinux) Hostname (gobo) Super-user name
This configuration shows that we're going to create a distribution for an ARM processor. More especifically, we're targetting it to the SiriuStar board, so any special scripts needed by that board are going to be integrated automatically into the filesystem. A practical example of such profile script is one that needs to read a specific driver's /proc entry to update the RTC.
Apart from creating a distribution for ARM or SH-4, it's also possible to create a distribution which will run in the same processor as the one executing the script. So, if you're running on a x86 and would like to create an embedded version of GoboLinux for the same architecture, it's just a matter of disabling the cross-compiling feature of Bootstrap:
(X) Native compiling ( ) ARM target ( ) SH-4 target
The development of Bootstrap also took care of those who'd like to create a distribution to another platform, but which didn't need to care about space. This situation doesn't need to count on replacements for the standard GoboLinux tools, neither on the strip of individual files so that the filesystem can fit in the flash or hard disk. The selection of this kind of profile is possible through the Target profile menu, where one of Desktop and Embedded options can be chosen.
(X) Embedded platform ( ) Desktop platform
One final step configuring the target's platform is choosing its network connectivity. Due to the common fact that many bootloaders focused on the embedded allows to boot the kernel with bootp and to assign IPs even before the operating system is up, it might not be feasible to reconfigure the network after the system has booted. To avoid having GoboLinux' bootscripts to reconfigure the network, it's possible to disable that in Network Interface:
(X) Disabled ( ) DHCP configuration ( ) Manual configuration
One last important option is related to the kernel version on which headers will be available to the filesystem. The generation of the headers is currently done by an external script developed by Linux From Scratch guys, which is capable of removing portions not used by userspace applications. The last version known to work was 2.6.12.
The remaining options are related to the configuration of the hostname and the super-user's name. The super-user name can later be modified by editing passwd and shadow on the generated filesystem, as there's a big attention in Gobo community to remove hardcoded references to root in applications.
The selection of packages that will be compiled can be done through the subsequent menus. The menu entries are disposable in a way so that the base packages are always shown first, and optional packages built or linked against them are shown later in the screen.
Selecting them is pretty much straightforward, so only the base system is going to be described here. Many small systems can be created by just using this first menu, so you can start populating your filesystem in small steps, starting with this one.
Libc implementation (Glibc) --->  Module Init Tools [*] BusyBox [*] LibGCC  ZLib  GPM  GoboHide  Listener  Udev ---  Ncurses  Bash
This setup allows to configure a small environment, where only the BusyBox suite will be available. It already features a replacement for udev (called mdev), so the system is going to be fully functional. The LibGCC package is generated by some libraries taken from by the cross-compiler that will be needed at runtime by some applications. One final note is made to the Libc implementation: if the target filesystem really needs to be that small, uClibc can be used instead of the default, Glibc.
This is one of the more interesting features of Bootstrap. Due to the nature of GoboLinux packages, all files related to a given package are stored inside a unique entry at /Programs. This makes it very easy to cleanup the filesystem and find big packages, and even more to automate this process with the help of per-package scripts.
Making these scripts aware of which files are necessary and which ones aren't needed to get the package up and running is an easy task to be performed on GoboLinux, and are reflected through the following options in the shrink menu:
 Remove and shrink as much as possible  Remove headers  Remove static libraries  Remove libtool related files  Remove pkgconfig related files  Remove documentation  Remove backup of the default settings  Remove internationalization files  Remove aclocal macros Removal of symbols (All symbols from executables and libraries) ---> Native language support --->
Please note that there will be no automatic cleanup of the filesystem. You must invoke the make shrink command so that it performs a backup of the generated filesystem, followed by the cleanup based on the selected options.
Finished with the menuconfig configuration, Bootstrap is ready to start doing its work. The Bootstrap script automatically invokes make, which on its turn will download, compile and install all packages selected, according to the following snippet:
PrepareTarget: Creating the GoboLinux tree... PrepareTarget: Populating the device directory... PrepareTarget: Creating the LibGCC package... (...)
At the end of this process, the filesystem generated will be available at the directory specified at the cross config file (usually under /System), and will be ready for usage on the target platform. Files can always be modified manually after they are generated, as they're not overwritten by subsequent make calls. The filesystem can then be shared for remote mounting over NFS at boot time, or copied to different medias, depending on your interests and resources available on your platform.
If you're porting Gobo to an architecture which is not listed by Bootstrap, you can create a new entry for it by editing functions/Platforms and Config.in inside Bootstrap's root dir.
BootStrap can be downloaded as a package or directly from the Subversion repository. The current stable release is 1.1, and it can be downloaded here. SVN snapshots can be obtained in the following way:
svn checkout http://svn.gobolinux.org/tools/trunk/Bootstrap
So, do you want to try Gobo on a different architecture? That's cool, and that's why this documentation was created for: we want to encourage you to join in the developers' and users' corner with interesting experiments.
This documentation is here to guide you on porting Gobo to a new embedded architecture. The steps, examples and tools shown on this document have reached a stable branch, being used in projects such as the Brazilian's Digital TV research, where a Gobo port to the SuperH has been done, as well as the Gobo ARM port which happened in parallel in another projects.
The remaining sections are going to focus on 2 ways of porting Gobo to a new system: by cross-compiling and by using an existing distribution as a basis to compile packages using the Gobo hierarchy. The latter has not been written yet; see http://www.gobolinux.org/index.php?page=doc/articles/porting_guide for inspiration.
While we try to make porting as easy as possible, doing this kind of task always needs some background on the subject. Cross compiling a whole set of packages and preparing the root filesystem requires that you have an understanding of the boot process, of the manual installation of a kernel image, shell scripts and many more. Reading other chapters of the GoboLinux Documentation Project might help you to acquire some of that knowledge.
Finished with the introduction, let's make a list of what you'll need. Firstly, this tutorial assumes that you have a host computer running GoboLinux. The Gobo team has developed numerous tools to help on the automation of the system, such as compiling programs based on simple description files, detecting the latest versions of a given application, enjauling the compile process so that the host system doesn't interfere in the compilation environment, and so on.
For this reason, the tools developed to aid on the port are based on Gobo's own infrastructure. After all, since you're porting Gobo to a new architecture we would at least expect that you're also running it on your host computer, right?
Secondly, you'll need a working cross-compiler. Since we're going to create a distribution from scratch to a different architecture than the one running on the host system, that's the way we will generate programs to it. There are many cross-compilers ready for usage out there, and some scripts that might help you to prepare your own. The following projects and cross-compilers have been tested and are recommended:
- Crosstool: Consists in a set of scripts and patches to generate a toolchain for many architectures, such as Alpha, ARM, i686, IA64, MIPS, PowerPC, PowerPC64, SH4, Sparc, Sparc64, s390 and x86_64. The current toolchains used by Gobo developers were generated by this tool;
- CodeSourcery: This is the major source for ARM toolchains, and is one of the leading companies developing the ARM EABI. If you want to get a tested and ready-to-use cross compiler for ARM, this is the place to get one;
- uClibc toolchain: If you're looking for a very small distribution it's probably better to look at this alternative. The uClibc is a tiny libc implementation which targets devices with small storage capabilities. Please note, however, that this might come with small performance penalty on some applications.
The Compile tool ships 2 sample files for the ARM and SH4 architectures. Let's give a look into the variables exported by them, taking the ARM rule as reference:
- cross_kernel_dir: specifies the path on which the kernel sources for this platform are found. Since it's very usual to maintain the kernel for the working platform on a special directory during development stage, you can do that and just specify its location here;
- cross_kernel_version: for the same kernel, specifies its release, based on the VERSION, PATCHLEVEL, SUBLEVEL and EXTRAVERSION variables exported in the Makefile;
- cross_kernel_arch: when cross compiling the kernel, one must call "make menuconfig ARCH=kernel_arch_name". Specify your architecture's name under the kernel tree here;
- cross_prefix_dir: where in the host's filesystem the new filesystem tree will be stored;
- cross_toolchain_dir: where in the host's filesystem the toolchain is installed;
- cross_sys_incdir: path to "stdio.h" inside the toolchain's dir;
- cross_gcc_incdir: path to "stdarg.h" inside the toolchain's dir;
- cross_cpp_incdir: C include dirs (is an array) in the toolchain's dir;
- cross_gcc_libdir: path to "libgcc.*" files in the toolchain's dir;
- cross_libc_libdir: path to "libc.*" files in the toolchain's dir;
- cross_uname_m: output for "uname -m" on the target machine;
- cross_configure_host: parameter to the configure script when building applications based on autoconf (-host=target_ machine_string). This string describes the CPU on which the binary generated will run on;
- cross_configure_build: parameter to the configure script when building applications based on autoconf (-build=build_cpu_string). This string describes the CPU which is doing the cross-compiling;
- cross_optimization_flags: optimization flags to be used by the cross compiler. A useful place to look for available options is the GCC info page;
- cross_compiler: prefix to the cross-compiler's executable files, such as arm-xscale-linux-gnu-gcc and arm-xscale-linux-gnu-strip.