This how AnKi 3D Engine looked back in 2007, even before it had a name
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blender_python
.gitignore
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README.md
camera.cpp
camera.h
handlers.cpp
handlers.h
input.cpp
input.h
local.cpp
local.h
main@animation.cpp
main@particles.cpp
math.cpp
math.h
model.cpp
model.h
particles.cpp
particles.h
renderer.cpp
renderer.h
textout.cpp
textout.h
texture.cpp
texture.h

README.md

AnKi 3D Engine 2007

This is how AnKi 3D Engine looked back in 2007/2008, even before it had a name. It's uploaded on github for purely historical reasons.

Some interesting facts:

  • It started as a simple skeletal animation project and grow to what it is now.
  • Was featuring a blender 2.4 exporter for meshes, skeletons and skeletal animations.
  • It was running on OpenGL 1.1 with immediate mode.
  • The code is a weird mixture of (Microsoft-centric) C++ and C.
  • It was compiling only in ancient versions of VisualC++. Had to struggle to get it compile with GCC.
  • Different code style from what AnKi has now.
  • The first name of AnKi was Malice. Kept that name for a few months.