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Feature: Allow to define custom icon for Rust-based nodes #277

@Arrekin

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@Arrekin

Godot allows to define a custom icon for named classes via @icon() annotation.
I'd like it to be also supported in gdext, so I can customize the display of my Rust-based nodes in the editor

Relevant Godot documentation: https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#registering-named-classes

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    c: registerRegister classes, functions and other symbols to GDScriptfeatureAdds functionality to the librarystatus: upstreamDepending on upstream fix (typically Godot)

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