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c: registerRegister classes, functions and other symbols to GDScriptRegister classes, functions and other symbols to GDScriptfeatureAdds functionality to the libraryAdds functionality to the librarystatus: upstreamDepending on upstream fix (typically Godot)Depending on upstream fix (typically Godot)
Description
Godot allows to define a custom icon for named classes via @icon() annotation.
I'd like it to be also supported in gdext, so I can customize the display of my Rust-based nodes in the editor
Relevant Godot documentation: https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#registering-named-classes
MatrixDev and Lamby777
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c: registerRegister classes, functions and other symbols to GDScriptRegister classes, functions and other symbols to GDScriptfeatureAdds functionality to the libraryAdds functionality to the librarystatus: upstreamDepending on upstream fix (typically Godot)Depending on upstream fix (typically Godot)