cargo build error use godot::engine::{file_access, os}; no
file_access in
engine
#39
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question
Not a problem with the library, but a question regarding usage.
os: Win11 21H2
rust toolchain: stable-x86_64-pc-windows-msvc
clang: 14.0.4
gotdot4: Godot_v4.0-beta1_win64.exe
i have setup requirement,when i was start build this project,occur below build error:
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