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cargo build error use godot::engine::{file_access, os}; no file_access in engine #39

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adminSxs opened this issue Dec 1, 2022 · 3 comments
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question Not a problem with the library, but a question regarding usage.

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@adminSxs
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adminSxs commented Dec 1, 2022

os: Win11 21H2
rust toolchain: stable-x86_64-pc-windows-msvc
clang: 14.0.4
gotdot4: Godot_v4.0-beta1_win64.exe

i have setup requirement,when i was start build this project,occur below build error:

image

@Bromeon
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Bromeon commented Dec 1, 2022

gotdot4: Godot_v4.0-beta1_win64.exe

This version is too old. Can you try Beta 5?

@adminSxs
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adminSxs commented Dec 1, 2022

gotdot4: Godot_v4.0-beta1_win64.exe

This version is too old. Can you try Beta 5?

thanks, use godot master branch code to build godot engine,and rebuild gdextension successfuil!!

@Bromeon
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Bromeon commented Dec 1, 2022

Great to hear, thanks for checking!

@Bromeon Bromeon closed this as completed Dec 1, 2022
@Bromeon Bromeon added the question Not a problem with the library, but a question regarding usage. label Dec 1, 2022
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Labels
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