From ef63d2e657189e6eccbdd8f787b1c79c9c1e6922 Mon Sep 17 00:00:00 2001 From: Thomas Staudinger Date: Sun, 21 Sep 2025 17:49:08 +0200 Subject: [PATCH] README: Add link to 4.5 branch and fix link to Godot compile docs Signed-off-by: Thomas Staudinger --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index f248eadf1..55e322ab5 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,7 @@ > from Godot's `master` branch. > > For users of stable branches, switch to the branch matching your target Godot version: +> - [`4.5`](https://github.com/godotengine/godot-cpp/tree/4.5) > - [`4.4`](https://github.com/godotengine/godot-cpp/tree/4.4) > - [`4.3`](https://github.com/godotengine/godot-cpp/tree/4.3) > - [`4.2`](https://github.com/godotengine/godot-cpp/tree/4.2) @@ -66,7 +67,7 @@ wish to help out, please visit the [godot-cpp section of the Contributing docs]( ## Getting started -You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/index.html#building-for-target-platforms). +You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/engine_details/development/compiling/index.html). Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different.