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This enables building a GDExtension with a third-party library that uses exceptions using CMake. Otherwise the -fno-exceptions` flag seems to extend to everything.

Some context: I'm trying to make a GDExtension that integrates the Orbecc SDK in Godot. This SDK is open source and uses exceptions. I had to make this change to successfully build it along with godot-cpp using CMake.

I am by no means good at CMake so tell me if I'm missing something obvious.

Thanks for all your work !

@guillaumeriousat guillaumeriousat requested a review from a team as a code owner November 12, 2025 20:22
@Ivorforce Ivorforce requested a review from enetheru November 12, 2025 20:27
@Ivorforce Ivorforce added enhancement This is an enhancement on the current functionality cmake labels Nov 12, 2025
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yes, thank you. I should have made all flags private by default.

@dsnopek
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dsnopek commented Nov 30, 2025

Thanks!

@dsnopek dsnopek merged commit ee2a174 into godotengine:master Nov 30, 2025
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dsnopek commented Nov 30, 2025

Cherry-picked for 4.4 in PR #1890

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dsnopek commented Nov 30, 2025

Cherry-picked for 4.5 in PR #1891

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4 participants