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Faless Use p2p in multiplayer bomber player exchange.
We used to broadcast player info on connect and have the server relay it
to other clients.
With this approach, each peer (including server) sends its own info once
to other peers as soon as they connects.
When a new player connects, it is notified of all the already connected
peers by the `network_peer_connected` signal.
Any already connected peer is also notified of the newly connected peer
by the same signal.
Latest commit 38bfaba Jul 10, 2019
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bomb.gd
bomb.tscn
brickfloor.png Optimize all images using `oxipng -o6 --strip all --zopfli` Jun 11, 2019
brickfloor.png.import
charwalk.png
charwalk.png.import Port audio, gui, mono, networking and viewport demos to Godot 3.1 Feb 26, 2019
explosion.png
explosion.png.import Port audio, gui, mono, networking and viewport demos to Godot 3.1 Feb 26, 2019
gamestate.gd Use p2p in multiplayer bomber player exchange. Jul 10, 2019
lobby.gd Port audio, gui, mono, networking and viewport demos to Godot 3.1 Feb 26, 2019
lobby.tscn Port audio, gui, mono, networking and viewport demos to Godot 3.1 Feb 26, 2019
montserrat.otf
player.gd Use p2p in multiplayer bomber player exchange. Jul 10, 2019
player.tscn Port audio, gui, mono, networking and viewport demos to Godot 3.1 Feb 26, 2019
project.godot
rock.gd Port audio, gui, mono, networking and viewport demos to Godot 3.1 Feb 26, 2019
rock.tscn Port audio, gui, mono, networking and viewport demos to Godot 3.1 Feb 26, 2019
rock_bit.png Optimize all images using `oxipng -o6 --strip all --zopfli` Jun 11, 2019
rock_bit.png.import
score.gd Port audio, gui, mono, networking and viewport demos to Godot 3.1 Feb 26, 2019
tile_scene.tscn
tileset.tres Sync all demos with current master format Oct 30, 2017
world.tscn Port audio, gui, mono, networking and viewport demos to Godot 3.1 Feb 26, 2019
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